Search results

  1. C

    shipyard wip

    those are exposed tubes and pipes
  2. C

    shipyard wip

    and here are some actual ingame ones, of the TCS Papenburg, the port hedland shipyard: the third one should give you a fair idea of the size relations, the bengal is actually a little bit closer to the p.o.v. than the shipyard
  3. C

    shipyard wip

    ok, just about done, converting for ingame now: those show details of the scaffold: and of the main station:
  4. C

    sheffield/coventry destroyer done

    if it was part of the tcn, yes, then it would be green grey. the concordia carrier, which is also in the game, is just that. the destroyer, however, is for the terran militia, hence the blue/grey color scheme actually, you can see the concoria's bow on the first pic
  5. C

    shipyard wip

    the asteroid is very large as it is. remember each of the ajacent docks is about 1 x 0.6 kilometers in size. the rock itself is about a mile long and two wide. and the usefull thing about any asteroid base is that you save about 50% of the production costs;) i had originally intended the...
  6. C

    wc1 base: asteroid or not?

    thanks for the screens. this will greatly help with the texturing
  7. C

    shipyard wip

    the inside of the panels will be illuminate when it's done, that for the floodlights. the landings with stuff on them is a nice idea. i'll see how it looks
  8. C

    shipyard wip

    here's a wip of the shipyard station we discussed about in the general discussion forum a while ago. it weights about 8800 poligons, and each of the four scaffolds is a full kilometer in length and about 600 meters wide. since the kilrathi superdreadnaught from the messia experiment has no...
  9. C

    wc1 base: asteroid or not?

    right. it's just been about 10 years since i last played wc2;)
  10. C

    Turret Cockpit WIP

    you could use several types of turrets, say for light and heavy weapons
  11. C

    wc1 base: asteroid or not?

    this is exactly why i was asking if anybody knew a confed shipyard facility other than the pegasus installation. i will use pegasus as a template. since it won't be a sector hq, the drydock section will be larger compared to the rest, but i'll keep the basic idea. as for the caernavon type...
  12. C

    sheffield/coventry destroyer done

    the game is nexus, the jupiter incident, a tactical space game, like blitzkrieg or panzers in space. the destroyer is only for militia forces, but yea, you'll get to blow up things:D
  13. C

    wc1 base: asteroid or not?

    gwynedd series? and was was talking about real big ships, like gettysburgs, supercruisers or bengals that should be able to dock with the station. i think pegasus is the best choice. but thank you all for the input!
  14. C

    wc1 base: asteroid or not?

    the point is that i want the base to have shipyard or at least cap ship docking facilities, and the Caernarvon won't do that. so i guess it's going to be a pegasus-like asteroid base
  15. C

    wc1 base: asteroid or not?

    it's supposed to be more a small shipyard than a sector or quadrant hq, but it built into an asteroid, i'd have it look more or less like the wcm pegasus base
  16. C

    Turret Cockpit WIP

    yes, the window is very small. kinda reminds me of the tarsus.:p oh, and you should definately put the words "random shite" on the buttons:D in all seriousness, though, make the windows a bit broader, and not quite so tiefighter-ish as in the first pic and you should be fine
  17. C

    wc1 base: asteroid or not?

    yes, the one with the name i always misspell. i dropped that because it definately has no capship dock
  18. C

    lightwave question

    how do i change the texture of a specific material or model/uvmap in lightwave, without touching the uv map or replacing it also for all other models? say i have 2 different lightwave models of the drayman, one as a tanker, one as a cargo carrier. both have the green-grey paint scheme, and...
  19. C

    wc1 base: asteroid or not?

    hmm, i need a confed base for the nexus mod, but i'm not sure what it should look like. it needs to have capship docks, and pegasus asteroid base is more or less the only one in the wc1 era i know of. but since space stations (especially ones with drydocks) tend to be large, costly and...
  20. C

    sheffield/coventry destroyer done

    sheffield is done. ingame shows militia colors
Back
Top