Lt.Overload
Rear Admiral
Has anyone ever seen or heard of the game Battleship, where you randomly launch missiles in hopes of hitting the enemy battleships? I thought it would be cool of a Wing Commander themed one existed, does it?
I imagine it's a fairly well-known game, but I can't see much room to add WC stuff other than naming the ship classes after WC equivalents.
Plus, it's not necessarily random - there should be a strategy to the co-ordinates at which you're firing.
I think the OP talked about a computer implementation of the Battleships game. In that case you don't have to worry about the ships being hard to draw, the computer does it in no timeWell, I can imagine trying to draw your ships to resemble WC ones - but then it'll take long time and lesson/lecture/meeting will be over before you start playing...
think the OP talked about a computer implementation of the Battleships game. In that case you don't have to worry about the ships being hard to draw, the computer does it in no time
I'm not going to argue about this indefinitely, but while there certainly is an element of randomness as to which co-ordinates one might fire against, a player would be foolish to launch attacks only two squares apart when the two-square ship (the submarine?) has already been destroyed.
I think it's a gunboat of some sort, pretty sure the submarine is three like the destroyer, then there is four for the battleship and five for the carrier?
IIRC, we always played it with the submarine being only 1 square...That sounds about right.
That sounds about right.
The Battleship that I remember playing in Brazil has submarines with just one square...
If a turn ends with a Brazilian coastal sub not adjacent to a land square then it will sink.
It's very frustrating.