crazycanuck
Commodore
Nice.
Are you planning making the Kilrathi flyable as well? Some missions from the Kilrathi's pov during the WC1 era would certainly be interesting.
Aginor was working on a Kilrathi Mod for Saga called "Sivar's Hand"
https://www.wcnews.com/chatzone/threads/sivars-hand-kilrathi-mod-for-wing-commander-saga.27774/
He also made some Kilrathi HUD concepts:
https://www.wcnews.com/chatzone/threads/kilrathi-hud-concepts.26091/#post-375800
Perhabs it would be a good idea to get in touch with him and maybe ask if he's willing to share some of his assets which may be useful for having flyable WC1 Kilrathi fighters.
I didn't have any plans initially. But, if that's something people want I can give it a try. It's easy enough to make the Kilrathi ships flyable. Though the secondary weapons are set to AI only. There might be a way to modify that but I haven't learned how weapons tables work yet.
The rough release plan is as follows:
v2.0 Kilrathi capships in and the big turrets on the Bengal fixed.
v2.5 All fighter models upgraded to higher polys.
v3.0 Custom HUD gauges/icons and POSSIBLY 3D cockpits.
After that I might take a look at the weapon problem. As always any advice or feedback is always appreciated
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