DefianceIndustries
Vice Admiral
oh and one new feature request: Collision Trees for capships and components.
I think that would require some kind of toggle in the script; is this mesh a capship Y/N? If Yes then it could look for a collision mesh (or use the base mesh) to build out the tree. I ask because I'm dealing with that right now...
I think that would require some kind of toggle in the script; is this mesh a capship Y/N? If Yes then it could look for a collision mesh (or use the base mesh) to build out the tree. I ask because I'm dealing with that right now...
