fabiensanglard
Master Chief Petty Officer
Back in the 90s, my dream was to be able to play Strike Commander with a Virtual Reality headset.
Now in 2013, I have the Oculus Dev and the C++/OpenGL skills but not the source code of SC. It seems to have been lost...so I cannot add that feature
!
1. I wonder if anybody have managed to reverse engineer SC.EXE. I found the Pentacle project (Ultima8 engine) and Exult project (Ultima 7 engine). Google returned nothing for SC so I assume no work has been done on SC but it cost nothing to ask here. I know that some people have the source of WC3 which uses the same RealSpace 3D engine as Strike Commadner: Maybe they did some work on SC based on that ?
2. I was thinking of an other approach to achieve my goal: Reverse engineer the assets and program my own flight simulator. That would not be the real deal but that would be close: I found Mario Brito amazing file format description for TRE and PAK files. I am in the process of writing something to extract the bitmaps to I will have the textures...but will still have to recover the 3D models from the IFFs. I wonder if anybody managed to reverse engineer the content of OBJECTS.TRE (../../DATA/OBJECTS) or it is documented anywhere ?
Now in 2013, I have the Oculus Dev and the C++/OpenGL skills but not the source code of SC. It seems to have been lost...so I cannot add that feature
!1. I wonder if anybody have managed to reverse engineer SC.EXE. I found the Pentacle project (Ultima8 engine) and Exult project (Ultima 7 engine). Google returned nothing for SC so I assume no work has been done on SC but it cost nothing to ask here. I know that some people have the source of WC3 which uses the same RealSpace 3D engine as Strike Commadner: Maybe they did some work on SC based on that ?
2. I was thinking of an other approach to achieve my goal: Reverse engineer the assets and program my own flight simulator. That would not be the real deal but that would be close: I found Mario Brito amazing file format description for TRE and PAK files. I am in the process of writing something to extract the bitmaps to I will have the textures...but will still have to recover the 3D models from the IFFs. I wonder if anybody managed to reverse engineer the content of OBJECTS.TRE (../../DATA/OBJECTS) or it is documented anywhere ?
Do you know if the OR will be mac compatible? What about DOS compatible? DOS doesn't have OpenGL. Wont that be problem? Unless you plan of attack requires reconstructing the entire code and then redoing the entire game from scratch?
