Some Armada Errata...

Y'know, I always knew what 'retconning' was, but I have always wondered what the etymology of the word was... thank you much for that little bit of knowledge.

Also, another off-the-wall question. Why does the Lexington deviate so drastically from Confed carrier design hallmarks? Is it because of the particular mission that it was being sent on? Or perhaps another shpbuilding conglomerate won the contract bid for it? I know it's a pointless question, but what can I say? I'm a curious guy.
 
Mm, the design aspect depends who you ask. The Lexington actually uses a variation of the same 3D model for the Bengal-class from the 'Super Wing Commander' update of WC1... so it's arguablely very similar to another Confed carrier design (G)
 
I've read a little bit about 'Super Wing Commander' here on the board, but I've not had any experience with it per se. What's the basic rundown of this? And if there are updated ships in this, where can I go to see them?
 
Dani_Moonstar said:
I've read a little bit about 'Super Wing Commander' here on the board, but I've not had any experience with it per se. What's the basic rundown of this? And if there are updated ships in this, where can I go to see them?

Very basically, SWC is WC1, SM1, and a new mission set generally referred to as "SM1.5" (hunt down the shipyard used to build the Sivar dreadnaught that wacked the Goddard colony), for the 3DO game console and Macintosh, with different graphics and some other stuff I forget off the top of my head.

Besides Armada, some SWC ship designs are also seen in Privateer/RF, like the Dralthi, Talon (SWC's Gratha), Salthi (the "unknown" fighters flown by Retros, in RF; "Salthi" identification from game code), and the Gladius (I forget the SWC name).

The above is all off the top of my head, so it may contain errors.
 
I own SWC (courtesy of LOAF from about 7 or 8 years ago probably) it's a good game, although I did not like how combat sometimes acted. It's slightly different from the normal WC enviro and takes a bit of a while getting used to and your ship IDing is all shot to hell because what you would normal think of as a potential friendly (talons) turns out to be a kilrathi (gratha).

Other than that solid WC game. Just wish they had stuck to updating orginal WC gfx instead of confusing the hell out of us.
 
To be fair, SWC was the original source for most of that art - games like PrivRF and Armada poached their 3D models from it, rather than vice versa.
 
The perfect WC strategy game:

Take Homeworld, but with smaller battles... put the player in command of one of the ships (capship would work better, probably), and add ground missions/units and buildings like in Battlezone. Or take Battlezone, add air support units to ground missions, and add space based missions like Homeworld, but with smaller battles :)

No matter which you choose, add the option for a "tactical" map from inside some capship/building, like in Tribes (I think) where you can give basic orders to units... for when you don't want to be out running things from the field yourself.

Before each ground based mission, show a "planet screen" where you choose which sector of the planet to disembark your forces on, which enemy sector to invade next, where to build facilities, etc (think Dune or Jagged Alliance).

Before each space based mission, show an alternate version of the planet screen - a map of the sector, where you can move units from system to system via jump lines, build space-based facilities in systems you control, or initiate ground attacks on systems that have enemy planets, but no enemy spaceforce (jump back to planet screen, rinse, repeat).
 
The Space-war aspect could be like Starfleet Commander (or it is Command?)
Of course you will need more ships on screen and you command only one of those ships.
 
TheFraix said:
Anybody has an idea for re-imaginnig Armada?

Me! My vision is a MMOG style one. Progress is slow but steady. Once my next milstone is completed I'll have some screen shots to show you all. I'm trying to be as close a possible to the original. The thread that I am posting my progress is here


Eder, I can't find it on the forums but there was a thread named "a war game idea" (or approx. that) which you seem to be talking about an expanded version of.

One might also think of modding free orion as it's nearing its first release. A quote from there FAQ:

"We are doing it this way so others can take FreeOrion and create their own modifications, such as a Star Wars or Star Trek FreeOrion game. We will be employing python for a scripting language to make this possible."
 
sigma_nunki said:
Eder, I can't find it on the forums but there was a thread named "a war game idea" (or approx. that) which you seem to be talking about an expanded version of.
No idea which thread that was... I actually came up with those ideas from playing too much Battlezone and watching the "ground war with tanks and Vindicators" cutscene of WC4. :)

FWIW, as much as I love Battlezone, I think that any expanding would make it too complex... to include stuff like a tactical map, a planet screen, air support units, and whatnot, it'd probably be best to remove all the less useful features from the game (powerups, useless unit orders, etc), and downsize some of the others (facility/unit creation mostly), until controlling vehicles is intuitive enough that a) you can do it while commanding your troops and setting up bases efficiently and b) you can jump from one vehicle type to the next and already be familiar with the controls.
 
Found the thread here.

Eder said:
FWIW, as much as I love Battlezone, I think that any expanding would make it too complex.

Now that I re-read my post I admit that it isn't exactly what was going through my head (that part at least). I didn't mean expand on Battlezone but an expanded version of the game found in the thread above. Seems to be somewhat similar to what you are talking about - or a part thereof.
 
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