Dark Angel said:
but I'd like them with the cockpits, and according to this forum, the ships can't be transferred to SO with the cockpits. Or can they?
Thanks a lot.
Actually, I've gotten them (most, anyway...some, namely almost all the Kilrathi ships, still are lacking meshes) to work, complete with cockpits. First, get Treman (
here, scroll down to the bottom, in the "files" section) and WCPEdit (
here, download WCPEdit 1.8 and WCPEdit 1.8 TE). Install WCPEdit. Now, the fun begins.
First, using Treman, and option 3 (extract one or multiple files), extract the necessary files from stan_e1.tre.
Example:
Select 3 - "extract one/some files from the TRE"
Press "M" for multiple *without the quotes*
Type "ship" *again, without quotes* and press enter
All the files in the ships folder will be extracted.
Repeat this, placing "mat", and "mesh" in place of the word "ship" in step 3. You may or may not have to also use "pal" as well, I don't remember if I had to or not.
After you have all these files, pick which resolution you run Secret Ops in. If it's just the default version, use Treman on stan640.tre. If you use the high-res patch from HCl, use Treman on either stan800.tree or stan1024.tre
Using the same process as above, with option 3 "extract one or multiple files", type "cockpit" in place of "ship". All the cockpits, with the correct names for the ships, will be extracted. You can then copy and paste the cockpit/ship/mesh/mat/(and pal if you extracted it, if not, don't worry about it) folders into your Secret Ops folder. Windows will give you a little box about "Folders of those names already exist, do you want to overwrite..."yada yada yada...just say ok, the most that might happen is you'll have a Broadsword tailfin design on the side of the SO Excalibur
Then, run WCPEdit, and let let it find all the ships you've just installed. Then, just swap them with whatever ship you want (example: Rapier II for the Panther BLB). If all is well, clicking "Launch" will take you into Secret Ops, and presuming you swapped a ship with one that's involved in the current mission, you'll hopefully see one of Eder's models swooping around.
If SO crashes, you've got a couple of things to check: #1, try not to swap any of the Standoff Kilrathi ships, except the Gothri, into the game - the meshes for the ships aren't present, and that causes a crash. The Gothri is present, however. Also, don't know how much experience you've got with Secret Ops, but swapping a standard ship into the slot for the Skate (both the standard ship and the joined version) or the Stingray causes the game to lock up, since it can't reconcile the difference between a model of, for example, a Sorthak exploding and turning into 3 Darkets.
The other thing to check...the weapons on your new ships. Because of the different types, most of the Standoff ships will end up with either Tachyon guns or Charging Mass Drivers. Just use WCPEdit to change them to the correct type of gun. Also, changing them to another type, and then back again, has solved more than one crash for me when using Standoff or UE ships in Secret Ops.
Hopefully I didn't forget any part of that
Edit: Must have started typing this the instant you were posting...the error message you get from Treman is simple to get around (I'm on XP as well). Rather than trying to run Treman itself, right-click on the tre file you want to work with. Pick Open With, and then click "Browse". Go to the directory where you put Treman, and select it. Then, double-click that tre file, and it should open up directly to the Treman interface.
As for your next question, almost all the non-Kilrathi ships are included in the stan_e1.tre file. Guess we'll have to wait for the Kats in Episode 2
.
And finally, you won't need a list of the flyable/useable ships. Once you copy those folders into the SO installation, WCPEdit will identify them based on their names in the ships folder. And thankfully, Eder & co. was kind enough to name their ships by their real names, so a Ferret is actually called a Ferret, instead of something bizarre such as "Ship 182948".