delMar
Rear Admiral
Creating this thread as a spin-off to @UnnamedCharacter's Adventures in Explorations: WC1 Edition here: https://www.wcnews.com/chatzone/threads/adventures-in-explorations-wc1-edition.29214/
Also, attaching the images in question.
right. I see that we can do anything with 37 images.
But I think that 62 slots are not enough.
When thinking through a rotation scenario, there needs to be additional flipping to the 62 slots we have.
For the Tiger's Claw, there's certain positions that aren't covered by any of the slots.
So, I think that when rotating beyond certain angles (eg 180° on the y-axis?), all of the slots can be re-used, but they'll be flipped until rotating beyond that angle again...
I didn't intend to hijack this beautiful thread, though. Sorry
Also, attaching the images in question.
2 and 3 even, yes - check out the third of UnnamedCharacter's images, showing the missile sprites. Basically, it depends on the number of axes of symmetry in an object. If you only have one axis of symmetry (as most ships do), then you only flip horizontally (or only vertically, if you had a ship that has asymmetric sides, but vertical symmetry). The only objects that typically have two axes of symmetry are missiles, and the only ones that might conceivably have three axes of symmetry would be those round WC2-style mines.
Incidentally, it's funny that the Kilrathi starbase *didn't* get flipped on two axes, because it's symmetrical both in X and Z axes. You'd think that would be something someone would have noticed, given the desperate need to save disk space for WC1.
No, because not all images need to be repeated if you abandon symmetry - I mean, you already have half of the images you need included in the 37. If you open up one of the ship sprite compilations, you can see that the number of repeated sprites (conveniently marked grey) adds up to 25. So, take 37, add 25, and you wind up with 62.
right. I see that we can do anything with 37 images.
But I think that 62 slots are not enough.
When thinking through a rotation scenario, there needs to be additional flipping to the 62 slots we have.
For the Tiger's Claw, there's certain positions that aren't covered by any of the slots.
So, I think that when rotating beyond certain angles (eg 180° on the y-axis?), all of the slots can be re-used, but they'll be flipped until rotating beyond that angle again...
I didn't intend to hijack this beautiful thread, though. Sorry