Mekt-Hakkikt
Mpanty's bane
Yes it is amazing how often wingmen (and bugs) fly, with afterburners, into asteroids
.And then they eject.
.And then they eject.
.And then they eject.Originally posted by Mekt-Hakkikt
Yes it is amazing how often wingmen (and bugs) fly, with afterburners, into asteroids.And then they eject.

Originally posted by RFBurns
The problems are, you can get good shots to a target in the Wasp and Panthers, but their recharge rate SUCKS compared to the other loadouts in WCP. To me, the guns did have more damage potential, and are effective but drain you dry real quick! Particularly when its up to you to take on the whole universe while your wing flys around screaming for help. If the SO ships are the S variants for so called "elite" pilots, some of them need re-training!! I cant count how many times Zero and Stilletto cry out for help in SO! Not so elite IMO.
RFBurns
Of course I meant only wingmen eject but the bugs do crash as well into asteroids.Originally posted by Twister
no bugs don't eject
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Originally posted by Bandit LOAF
The Hades is *not* an example of scoops being closed for high speeds -- it is a special capital ship designed for high speeds with its scoops open.

Yes it is true that the Cerberus cannot outrun a fighter/bomber. But what this thread is all about is, that I am annoyed by the fact that, if they hadn't boosted the Devestator's speed, it would have been slower than a Cap ship. Now the Cerberus is as fast as a Skate cluster. This is out of relation IMHO and this is powergaming for me (besides other facts which have been mentioned earlier).
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