Secret Ops: Powergaming?

Originally posted by Mekt-Hakkikt
Yes it is amazing how often wingmen (and bugs) fly, with afterburners, into asteroids :) .And then they eject.

LOL!! Did the bugs ever eject? Oh, thats what I ran into! :)

RFBurns
 
Ok I have many many points to refute:
1. Capships according to real physics would go significantly faster, it would just take more time/energy to speed them up.
2. The SO ships were good ships and all of them were welcome improvements.
3. none of the bug ships were remotely hard
4. The way ships blew up in WCIII and WCIV would have worked fine for the "virus" bit.

Well thats about it for now, but could y'all try not to say things that i gotta refute and have my systolic blood pressure skyrocket.
 
Originally posted by RFBurns
The problems are, you can get good shots to a target in the Wasp and Panthers, but their recharge rate SUCKS compared to the other loadouts in WCP. To me, the guns did have more damage potential, and are effective but drain you dry real quick! Particularly when its up to you to take on the whole universe while your wing flys around screaming for help. If the SO ships are the S variants for so called "elite" pilots, some of them need re-training!! I cant count how many times Zero and Stilletto cry out for help in SO! Not so elite IMO.

RFBurns

Well that's just bad AI. The Panther and Wasp loadouts in SO were better than in Prophecy. If you had trouble with the Cloud Bursts your aiming and leading probably aren't up to scratch, and if you had problems with the Dust Cannon you kept your trigger depressed too long. And in both (in fact for all guns) cases never fire your guns in long bursts. You want to keep the bursts short, less than a second. Unless of course you've disabled the ship enough that it can no longer manuvre out of the way.
 
Originally posted by Twister
no bugs don't eject
Of course I meant only wingmen eject but the bugs do crash as well into asteroids.

Napoleon, it is true that big ships should be able to go faster with real physics but SOPS does not use these, as I have watched the Cerbereus going from 350kps to 34kps in a matter of seconds. But how cares if WC uses real physics or not :).
And yes the SOPS fighters were improvements but they were improved without relation to WCP or each other.
I hope your blood pressure is still OK :)
 
If you remember from the WC Movie, Cap Ships can run faster than fighters. The Snakier at the end was moving a good deal faster than Blair was.
 
Blair's fighter towards the end of the movie was not only damaged, but he was running out of fuel, therefore unable to engage AB's.
 
I find it difficult to find a CapShip (of say 80 000 tonnes) can outrun any fighter (of the order of maybe 20-50 tonnes. The energy required just to move a CapShip would be HUGE, let alone getting it faster than a fighter.

Also, the Cerberes' acceleration does NOT take ages to get it going! Its accel is almost as fast as a fighter!
 
Mass is really the only important thing in deep space. Depending on a ships mass, it determines how much energy is required to get a ship moving and then stop it later.
 
Capships, with massive matter/anti-matter powerplants, want not for energy.

I think I'd better explain this whole thing right now, though...

Capital ships can travel at incredibly high speeds in one direction when they close their hydrogen scoops and rely only on internal fuel. The Tarawa does this in End Run -- but it takes a long time to reach the maximum speed, and then the same amount of time to slow down once again.

When capital ships have their scoops open, their maximum speed is that listed in Joan's.

Fighters can, theoretically, close their scoops and travel at incredibly high speeds -- but they carry so little fuel that they cannot do this for serious periods of time.

The Hades is *not* an example of scoops being closed for high speeds -- it is a special capital ship designed for high speeds with its scoops open.
 
Originally posted by Bandit LOAF

The Hades is *not* an example of scoops being closed for high speeds -- it is a special capital ship designed for high speeds with its scoops open.

And that is what I consider powergaming.
As I, and I think redwolf, stated, whereas it is possible for Cap ships to reach very high speed after a long time, this does not occur in the games. So the argument that it is technically possible for the Cerberus to outrun a fighter/bomber is invalid, because, as you, LOAF, (how the heck should I address you?) made clear that this possible reason for high speed is not the reason for the Cerberus.
I just re-read my post and find it a bit confusing (my flu is to blame) but I hope you understand what I wanted to say :)
 
You're absolutely correct -- it's not possile for the Cerberus to outrun a fighter with it's normal (albeit it especially high) speed.
 
Damn, my post did not work as planned. :) Yes it is true that the Cerberus cannot outrun a fighter/bomber. But what this thread is all about is, that I am annoyed by the fact that, if they hadn't boosted the Devestator's speed, it would have been slower than a Cap ship. Now the Cerberus is as fast as a Skate cluster. This is out of relation IMHO and this is powergaming for me (besides other facts which have been mentioned earlier).
 
I'm not really sure I'd define it as power-gaming... because the Cerberus doesn't really do anything with it's speed, it's just a plot point -- and it isn't indicative of a change throughout Confed, it's one special class of ships designed to go really fast.
 
They could have made the Cerberus 200kps-250kps fast and she would be still very fast, compared to the other CAP ships you encounter in WCP.
 
She would be the same speed as a corvette -- the point behind the project was to create a ship that could jump in, strike a target and get out quickly, she has to be *faster* than a corvette (G)
 
Yeah... the Cerberus is kind of a strike and run carrier, and it's much smaller than most cap ships I've seen.
 
777m is not that short :).
And with 200kps+ she would be faster than a Kilrathi Corvette and at last as fast as a Terran Corvette (assuming that the Venture speed is still valid). And if a Corvette is the only thing that can catch her, it poses no threat to the Cerberus at all.
 
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