RSI Surpasses $25 Million! (October 27, 2013)

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Chris Roberts and the Cloud Imperium team have achieved another record-breaking crowdfunding milestone. They crossed over $25 million today, just one month after hitting $20 million. As the number of contributors grows and special offerings keep popping up, Roberts Space Industries has seemingly gained the ability to print money with no end in sight. A huge 36x12 inch mousepad has gone on sale featuring the logo of Origin Jumpworks, a fighter manufacturer in Star Citizen named in tribute to the company that started it all. The latest proceeds will go towards beefing up the preliminary alpha release of their game. As a further stretch goal, at $27 million Star Citizen will gain a unique new trading race.

At $25 million, you allow us to build a stronger infrastructure for the Star Citizen alpha test:

Enhanced Alpha ? We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen?s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ?verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!

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Original update published on October 27, 2013
 
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As the number of contributors grows and special offerings keep popping up, Roberts Space Industries has seemingly gained the ability to print money with no end in sight.
Print money, huh? Saaaaay... does Chris Roberts know somebody at the Fed, by any chance? :p

Seriously, though - this particular milestone I find really amazing. I don't know what a line graph of RSI's crowdfunding achievements would look like, but it's clear that if they went from $20m to $25m in just a month, there's an upwards trend. They're bringing in more, faster. And that is just incredible. I have to say, I'm no big enthusiast of Star Citizen (I would be if it were Wing Commander, but as it stands...), but as a games developer, I'm constantly being blown away both by the quality of the Star Citizen content, and the incredible fundraising. Star Citizen is *literally* industry-changing.
 
Print money, huh? Saaaaay... does Chris Roberts know somebody at the Fed, by any chance? :p

Seriously, though - this particular milestone I find really amazing. I don't know what a line graph of RSI's crowdfunding achievements would look like, but it's clear that if they went from $20m to $25m in just a month, there's an upwards trend. They're bringing in more, faster. And that is just incredible.

I have to say myself, I'm pretty astonished by the speed the pledges have augmented these last weeks and I don't really see a reason for it.

I have to say, I'm no big enthusiast of Star Citizen (I would be if it were Wing Commander, but as it stands...)(...)

You don't think that SQ42 - which personally I'm looking forward the most - will be Wing Commander-like enough to be cool? Because even though I have some hesitation if the Vanduul make an equally good enemy as the Kilrathi, I do have high hopes for SQ42.
 
Actually, the fundraising counter features a line-graph showing all funding trends. You can specify the chart to display by hour, day, week, and month.

With Chris Roberts at the helm he can call the game whatever he wants, it still looks incredibly bad-ass. Saving up right now for the limited Super Hornet. I'll have my ship in my Connie, I'll have a dedicated fighter in the SH. Anyone here is welcome to ride in either. Hope to see you there!
 
Seriously, though - this particular milestone I find really amazing. I don't know what a line graph of RSI's crowdfunding achievements would look like, but it's clear that if they went from $20m to $25m in just a month, there's an upwards trend. They're bringing in more, faster. And that is just incredible. I have to say, I'm no big enthusiast of Star Citizen (I would be if it were Wing Commander, but as it stands...)

They've got you covered on that! There was a huge uptick around June, but their intake has been steadily rising. They're already a quarter million past the milestone hit Sunday morning. October will be their biggest month yet. They do continue to constantly bring in new contributors, but I think a large portion of their funding comes from people upgrading to newer and more exclusive special ships/perks.

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It's a convenient touch that their latest accomplishment will allow them to add 50,000 slots to the dwindling number of alpha contributors... ;)
 
You don't think that SQ42 - which personally I'm looking forward the most - will be Wing Commander-like enough to be cool? Because even though I have some hesitation if the Vanduul make an equally good enemy as the Kilrathi, I do have high hopes for SQ42.
Sigh... ok, I really don't want to talk too much about this. Honestly, I feel bad for the fact that I have no interest in Star Citizen. It sure seems like I should. I mean, it is Chris Roberts and all that. I suppose to some degree, it may be psychology talking - because my incomes have been very low in the past year, I simply could not afford to contribute to the fundraising campaign, and it may be that my subconscious is now being petty ("can't afford it? Well, fine, we never wanted it in the first place, my precious!").

Anyway, I know how excited everyone else is, and so I really don't want to spoil the fun by talking about the negatives. But, since you asked, I'll say a little bit [post-writing edit: whew, I guess it's not really a little bit].

Firstly, a major personal reason - as time goes by, I've come to realise that I'm simply not a fan of space sims in general. I utterly love Wing Commander, I'm also to some degree a fan of the Star Wars games, but the reason I like these is the story. Not even the universe (honestly, does anyone care about all the pointless background nonsese of the Star Wars universe?). The story. In Wing Commander, I loved the emphasis on the personal, the way each character had a story, the way it was all a great big allegory for WWII in space. Ultimately, Wing Commander was the best WWII game ever - it was still WWII air combat with a dash of Top Gun on the side, only (unlike the real war) you didn't know whether the bad guys would lose in the end, and the characters was far more exciting (this, of course, is just a big niche waiting to be filled - real WWII air combat games are frequently dull precisely because nobody ever wants to add a character-driven story. I've been harping about it for years, I make these games, and yet no one ever wants to spend the extra money on a proper story). Over time, I did get very much into the WC universe for its own sake (which didn't happen with Star Wars), and I'm now very much invested in the universe, to the point where I have an interest in the various groups and places that are a part of the universe. But really getting into a universe is a great big time investment, and these days, I do not want to make this investment again. Retaining interest in Wing Commander is a low-cost investment - doesn't take much effort on my part :). Getting into a new universe? Well, someone would really have to do a good job to persuade me that it's worth it - good luck with that, given how thinly my time is already spread between family, work, and personal interests.

Secondly, a... dare I say it... lack of confidence in Chris Roberts. I'm angry with the guy! I loved his games for the story, the cinematic feel. I even gave him the benefit of the doubt to play the story-driven Freelancer. I got really excited about the original SQ42 trailer, it was all there (not to mention that the trailer went through so much effort to suggest that this might be Wing Commander - which, I'm told, could well have ended up being the case). But then that great big conference/presentation thing came along, and... ugh. The guy I've been waiting to blow me away with a great new cinematic game announces that actually, all he ever wanted was to make a great big persistent universe where the player could do whatever he wanted. Worse still, instead of talking about how cool and awesome character interaction will be in the game, instead of talking about the amazing cutscenes he wants to make, he goes and spends ten minutes talking about the physics. The physics? Seriously? When did Wing Commander fans care about physics? Hate to point this out, but having sophisticated physics didn't save Vega Strike from sucking. The whole game was just squarely aimed at... you know, not me. I still get the newsletter for Star Citizen, but I just can't be bothered even looking it over. And any time Star Citizen news somehow leaks over into the Chatzone here, I'm confirmed in my disinterest - all these people excited about ships? Hey, yeah, I like various ships in the WC universe. I love some of them. But ships don't fly themselves. Even in the WC universe... well, oddly enough, my favourite ships are the ones that the characters in the games talked about, argued about. Like, I fell in love with the Scimitar not because it was a great-looking ship, but because Iceman's complaints about it made me want to appreciate the machine just to prove him wrong. In short, Star Citizen is people getting excited about technology, and that just leaves me cold. You know, I'm genuinely happy that so many people are excited about Star Citizen. I'm amazed about the fundraising efforts. But so far, all the material released for Star Citizen seems to be intent on telling me that this is not a game I will enjoy. Which is fine, you know. Chris Roberts wants to make this game, lots of people want to play it - and, for what it's worth, when I finally can afford it, I will certainly drop some money just to show my support.

To be clear - I'm not a lost cause. I'm not the "bah, I hate Star Citizen and that's final!" guy. Maybe in subsequent months, the marketing efforts will reveal some of the stuff I'm interested in that seems to be missing so far. I'd definitely like to find something I like in this game, and I'll be more than happy to give it a try when it comes out. But in all likelihood, it won't be the "oh, I've got to get my hands on this" experience, but rather "hey, someone I like made this game, I should take a look".

Well, that's that, those are the reasons I don't much care about Star Citizen. There is one last thing, though. Like... where is everybody? I know, I know, the WC community has been in decline for years. No amount of new DVD releases is enough to distract us from the lack of big new games. But - have you noticed all the tumbleweeds rolling through town since Star Citizen was announced? Today is a good day, there must have been like half a dozen posts at the forums. Is this a sign of the future? Will Star Citizen ultimately kill off Wing Commander by inheriting its community? I guess it could well be, and I suppose there's no logical reason to get upset about it - it's just media products. It's all right if people lose interests in an old product in favour of a new one. Be that as it may, as a Wing Commander fan, as I watch everyone race for Star Citizen, I don't find myself thinking "hey, wait for me!", but rather "hey, come back here!". In all honesty, while lack of time is one thing, this is one of the reasons why I just can't push myself to finish off that UE update, or for that matter to make that final game update for Standoff. It's hard to motivate yourself when the people you worked for have gone off elsewhere. But maybe (this is a genuine question, not sarcasm) I'm just jealous that nobody cares about our obsolete mods any more, when they've got the "real thing"? Could be, I guess - certainly, producing Wing Commander content for more than a decade has given me a different outlook on things. I'm attached to the work I've made, I still occasionally wish I could do something new for WC, and - well, there goes my audience :).

But hey, we're not dead yet. The fact that something as exotic as converting a 3d ship from an 18-year-old game to a 2d ship in a 20-year-old game still has the power to excite at least a few people is a good sign. Hopefully there's more of that to come...

Ok, and now that I've gone and spoiled the mood for everyone, it's time for me to shut up :(. For what it's worth, sorry to be the party-pooper, guys...
 
Don't sweat it Q. I'm actually far more interested in the SQ42 side of Star Citizen. Now that I know Erin has jumped aboard, I'm really how curious just how well they'll deliver.

I'll never see SC as a replacement for WC, ever. It is, after-all, a vision of his previous work coupled with new and refurbished ideas. The two universes, as far as I'm concerned, are more then capable of existing together. Hell, without a carefully timed tax return I wouldn't have been able to pledge squat. If for nothing else it is showing to the market that our particular genre is still economically viable.

EA may even attempt another reboot of the franchise with the Frostbite 2 engine so let Chris have his fun. Always good to shake up the establishment. Makes them say, "What can we do?"
 
In all honesty, while lack of time is one thing, this is one of the reasons why I just can't push myself to finish off that UE update, or for that matter to make that final game update for Standoff. It's hard to motivate yourself when the people you worked for have gone off elsewhere. But maybe (this is a genuine question, not sarcasm) I'm just jealous that nobody cares about our obsolete mods any more, when they've got the "real thing"? Could be, I guess - certainly, producing Wing Commander content for more than a decade has given me a different outlook on things. I'm attached to the work I've made, I still occasionally wish I could do something new for WC, and - well, there goes my audience :).

I understand you feelings - it sure looks like the WC audience is gone since SC was announced. But just so you know there are still some of us left: Standoff is still being downloaded and installed very month (45 times in october :p ). We're few, but not dead yet.
 
I agree with a lot of what Quarto says.

Star Citizen is going to be an amazing game. I believe in Chris Roberts and the team wholeheartedly, and with the backing we've received from the community we really are going to build the game that so many people have wanted all these years. It has been an incredible ride, personally and for the game industry in general. I'm looking forward to the game being done so I can be back here telling you all kinds of stories. (Chris is a genuine genius; after so many years of stories about him, it's very interesting to be in a room working with him. I've never felt I wasn't the smartest person in the room before, and it's just obviously not the case with Chris around.)

But damn if I don't miss the Wing Commander IP. I will always come back to Wing Commander and the Wing Commander community. And through all this craziness I'll do what I can to catalog the history of our universe.
 
Sigh... ok, I really don't want to talk too much about this. (...)

Pff, admit it, you only waited for the opportunity ;-).

I got really excited about the original SQ42 trailer, it was all there (not to mention that the trailer went through so much effort to suggest that this might be Wing Commander - which, I'm told, could well have ended up being the case). But then that great big conference/presentation thing came along, and... ugh. (...) And any time Star Citizen news somehow leaks over into the Chatzone here, I'm confirmed in my disinterest - all these people excited about ships? Hey, yeah, I like various ships in the WC universe. I love some of them. But ships don't fly themselves. Even in the WC universe... well, oddly enough, my favourite ships are the ones that the characters in the games talked about, argued about. Like, I fell in love with the Scimitar not because it was a great-looking ship, but because Iceman's complaints about it made me want to appreciate the machine just to prove him wrong. In short, Star Citizen is people getting excited about technology, and that just leaves me cold. ...)

I do agree on some level. I do have doubts whether or not Star Citizen (that is, the Persistent Universe part of the project) will be the game for me. I never cared much for online game and some of the people this sort of game is attracting is not necessarily to my taste: some seem to want to turn such games in a contest about who is the best. I already have to prove myself in the real life, in games, I just want to have fun. The focus on the ships in the pledging bothers me as well (and is not always handled well IMHO) and I think the SC Forums are an incredibly dull place with lots of whining and inane discussions (well, one could say they do not really have much to talk about since the game is not out yet...still, I have the feeling most of the topics are about technical features or gameplay features, there is very little discussion about the universe and the ingame fiction like we used to have here at the WC forums. But maybe I'm reading the wrong threads). There is also very little talk about the SQ42 part.

But all that said, I do believe that Chris Roberts wants to make a very good single player game experience with SQ42, in the tradition of WC 1 and 2: character and story driven. It may not be talked about as much (maybe because the SP part is not as sexy or impressive to the modern gamer masses) but I still get the impression from interviews and the Wing Man Hangar episodes that Chris Roberts does like single player games, does know that a lot of his old fans love him for his WC-style games and the stories told therein and that he wants to make a "WC clone" (for lack of a better expression) with SQ42. In other words, I think what I, what you, what we loved about WC 1 and 2 will be present in SQ42. Maybe the modern mainstream won't appreciate it as much as we will (gee, that sounds pretty arrogant on my part, sorry for that) but I believe our needs will be catered to by SQ42. So I think you really can look forward to SQ42. I mean, maybe it will be better than WC1 (hard to beat the nostalgia) but if it gets me a fun single player space sim experience, I'm happy. After all, WCP hadn't that great story stelling but I still enjoyed playing it. Of course, if the universe it is set in does not appeal to you at all and playing space sim games per se is not enough to catch your interest (because as you said, you like the WC games because of the universe not because they're space sim games) then maybe it will not be for you as well.

So I think you can absoultely relax and look forward to SQ42. You don't even have to pledge: SQ42 will come and most of the stretch goals for some time now have been geared towards the PU. So, if all goes well, in 2015 you can enjoy a new story and character driven single player space game in the line of WC.

There is one last thing, though. Like... where is everybody? I know, I know, the WC community has been in decline for years. No amount of new DVD releases is enough to distract us from the lack of big new games. But - have you noticed all the tumbleweeds rolling through town since Star Citizen was announced? Today is a good day, there must have been like half a dozen posts at the forums. (...)

I know what you mean and I really feel bad about it because my last contributions to interesting WC discussions here were limited to "That's awesome" "Looks good" etc. because I have absolutely no technical understanding of the WC games and no talent whtasoever s an artist or designer. And talking about the WC universe...well, it's just that after some intense years in the beginning, all my questions about WC seem to have been answered. For literally years now, I'm thinking about opening threads about how I think the Jrathek feels like a Kilrathi sports car, a question about the behaviour of FF in Armada and the in-game stats of the WC1/2/A guns (is the particle cannon as powerful as the neutron gun in terms of damage?) or the ingame-stats of the WC3 Kilrathi aces but I always shy away because well, these topics just seem less interesting than the discussions we used to have.
 
Pff, admit it, you only waited for the opportunity ;-).
No, seriously. I mean, now that I said my bit, yes, I do feel the itch to keep pressing the discussion. But in general, there has been plenty of opportunities, and I've been bravely resisting saying a single negative word on these forums. At first, I did not want to attack the game during the crucial part of the fundraising. Later, I did not want to whine about not liking the game, given how many other people love it. The only issue that I really did increasingly want to put out in the open is the drying up of our own community. I do not blame Star Citizen as such for this - should Chris Roberts feel bad about making something that people like? Come on. Nonetheless, it is a sad and unfortunate byproduct of Star Citizen. No one has unlimited time, and it's only natural for people to devote more time to the exciting new game than to an old and virtually-discontinued one.

The focus on the ships in the pledging bothers me as well (and is not always handled well IMHO) and I think the SC Forums are an incredibly dull place with lots of whining and inane discussions (well, one could say they do not really have much to talk about since the game is not out yet...still, I have the feeling most of the topics are about technical features or gameplay features, there is very little discussion about the universe and the ingame fiction like we used to have here at the WC forums. But maybe I'm reading the wrong threads). There is also very little talk about the SQ42 part.
Well, I haven't looked at the Star Citizen forums since... almost their very creation - so I don't know what they talk about. But you know, if you look back over the decade of accumulated posts in this forum, you'll quickly come to the conclusion that most of the topics were fairly unimportant ones. Storyline? Sure, there was a lot of story, canon discussions. But how many "favourite ships" threads have there been? How many "the story of your callsign" threads? And so on. These are "worthless" topics... but they are also the hallmarks of a vibrant community, one where people don't feel like everything has been "talked to the death". Really, I'd love to see more inane whining here. I don't mind having to dig through a dozen stupid threads to find one really great one...
 
In all honesty, while lack of time is one thing, this is one of the reasons why I just can't push myself to finish off that UE update, or for that matter to make that final game update for Standoff. It's hard to motivate yourself when the people you worked for have gone off elsewhere. But maybe (this is a genuine question, not sarcasm) I'm just jealous that nobody cares about our obsolete mods any more, when they've got the "real thing"? Could be, I guess - certainly, producing Wing Commander content for more than a decade has given me a different outlook on things. I'm attached to the work I've made, I still occasionally wish I could do something new for WC, and - well, there goes my audience :).

Bit of a vicious circle, that. The astonishing number of incredibly skilled fans continuously putting out amazing stuff is the reason the community is as alive as it is. Just look at the Hellcat in WCA and hanger threads.

Also, people definitely still care. Wing Commander was a huge part of everyone's youths and childhoods, and its a wonderful place to go back to every now and then, I don't really see that ever changing, even if people are tired of discussing the age old 'Rachel or Flint' question.
 
It's a bit weird how the SC community has shaped more or less the focus of what you see in news releases. So many of the people attracted to the game are from an MMO bent. And that's the focus of the majority of what people really want to know about. Also, the team wants the SQ42 story to be a surprise. But the promise is really of a AAA WC style cinematic adventure. That's what I'm really interested in. Am I bummed it's not a WC game? YEah. But I've always been a story player and they've been building up the background for the single player since day one and constantly adding fiction (There's at least a half dozen good short stories available that were released in installments and more fiction every week in news blurbs and other in universe accounts). So for me who was always interested in Wing Commander for the story, I'm pretty happy with where the Star Citizen universe is headed. For me, SQ42 itself will be more that worth the 30 dollar pledge (I've put it more then that but.... hey :) I'm definitely interested in seeing how the Privateer life plays out in the SC side too).

That said, Wing Commander fans are awesome. This is an awesome place to be. It's like home.... nice and cozy. The SC community is huge in some ways. It's an official site with... hundreds of thousands of members theoretically (practically you only really see a fraction on the boards) and while there's some vocal characters among the community it's big and getting more impersonal as the community grows. There's already several fansites with forums and maybe one of them will emerge as the WCNews of SC... But even if that happens this is still... Home.
 
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