DeltaKiller
Spaceman
Hi, here's a few questions that I've been pondering for some time that I'd like to get of my chest. If anyone has ANY ideas, please respons, I'd really appreciate any information. BTW, my posting has a LONG preamble before I get to the questions, so please be patient.
Ok, we all know the dangers that a ship takes when at a Jump Point. If it goes at full speed, there is a possibility that it can overshoot the jump, or the back half of the ship will jum while the front stays behind. Likewise, the reverse can happen (I'm assuming) if you go too slow. You either don't make the jump in time or the front half of your ship jumps. Another danger of jumping too fast or slow is that if you jump exactly ontop of another ship, well. . . we all know that the result is quite messy.
Now, we also know that fighters can jump. At fisrt they had to be specially rigged (way back in WC I, II and perhaps III) and only a few could jump normally. Examples are the Broadsword and Crossbow bombers and the Mourningstar fighter from WC II. If I am correct, I believe that there were the first terran fighters that could jump on their own without and modifications being made to them. Later on, in Prophacy, almost every new fighter that confed makes is practically jump capable.
In the novel for WC VI, we are introduced to Cap-Ships (the Intrepid) opening up jump points just large enough for fighters to get through. This manuver needs to be (I would assume anyway) timed just right.
Now my questions are as follows:
1. What would happen to someone, a fighter or another Cap-ship, if they were in the wake just behind another jumping vessel? This would apply mostly to fighters or a Cap-ship persuing another Cap-ship. I've been trying to imagine what could happen. There you are in a bomber, about let's say 500 klicks behind a light crusier, you just got a tone for a torpedo lock, you push the limit a little, you want the kill. You're now at 250 klicks away and, BANG, the crusier jumps. I think that 250 klicks is close enough for something to happen. I'n just trying to figure what Jump Point backwash would do to someone.
2. You have backwash, and you have forewash. Instead of being behind a Cap-Ship, you're in front of the jump point. Not close enough so that it Jumps ontop of you literally, but close enought that to foreward rush of the Jump Point opening will get you. What do you think?
3. Finally, as I said before, when two Cap-Ships jump at the same tine, or, well something screws up, anyway the point is they jump to the exact same place in space. Two Cap-Ships, we all know will go KA-BLOOIE! But, what, if a Cap-Ship jumps ontop of a fighter? As long as the fighter is not clas to engineering or the bridge, what would happen?
If anyone has any ideas, please let me know.
Thanks as always,
Deltakiller
Ok, we all know the dangers that a ship takes when at a Jump Point. If it goes at full speed, there is a possibility that it can overshoot the jump, or the back half of the ship will jum while the front stays behind. Likewise, the reverse can happen (I'm assuming) if you go too slow. You either don't make the jump in time or the front half of your ship jumps. Another danger of jumping too fast or slow is that if you jump exactly ontop of another ship, well. . . we all know that the result is quite messy.
Now, we also know that fighters can jump. At fisrt they had to be specially rigged (way back in WC I, II and perhaps III) and only a few could jump normally. Examples are the Broadsword and Crossbow bombers and the Mourningstar fighter from WC II. If I am correct, I believe that there were the first terran fighters that could jump on their own without and modifications being made to them. Later on, in Prophacy, almost every new fighter that confed makes is practically jump capable.
In the novel for WC VI, we are introduced to Cap-Ships (the Intrepid) opening up jump points just large enough for fighters to get through. This manuver needs to be (I would assume anyway) timed just right.
Now my questions are as follows:
1. What would happen to someone, a fighter or another Cap-ship, if they were in the wake just behind another jumping vessel? This would apply mostly to fighters or a Cap-ship persuing another Cap-ship. I've been trying to imagine what could happen. There you are in a bomber, about let's say 500 klicks behind a light crusier, you just got a tone for a torpedo lock, you push the limit a little, you want the kill. You're now at 250 klicks away and, BANG, the crusier jumps. I think that 250 klicks is close enough for something to happen. I'n just trying to figure what Jump Point backwash would do to someone.
2. You have backwash, and you have forewash. Instead of being behind a Cap-Ship, you're in front of the jump point. Not close enough so that it Jumps ontop of you literally, but close enought that to foreward rush of the Jump Point opening will get you. What do you think?
3. Finally, as I said before, when two Cap-Ships jump at the same tine, or, well something screws up, anyway the point is they jump to the exact same place in space. Two Cap-Ships, we all know will go KA-BLOOIE! But, what, if a Cap-Ship jumps ontop of a fighter? As long as the fighter is not clas to engineering or the bridge, what would happen?
If anyone has any ideas, please let me know.
Thanks as always,
Deltakiller