Delance:
There are many actions of individual soldiers that altered course of single battle but it had little impact on outcome of war, and bombing Hiroshima and Nagasaki was very big and complex operation that involved hundereds of people - pilots were only part of it.
Wulf:
Pacific Theatre of Operations 2 is avery good game, and it shows why US won - war of production is the most important thing in every long, all-out war (US Civil War, WWI,WWII, and even Cold War). It would be great if someone created similar game in Wing Commander universe.
Mav23:
The same is with Combat Flight Simulator 2 - you can only survive war as a Japanese pilot, and struggle become more and more hopeless near the and (one defensive mission after another - much like the first part of WC3).
As to chatter between pilots - this one is from CFS 2 manual:
"`Binky` squadron spotted a small flight of zekes[zeroes]... everyone started calling them in:`Binky leader, bandits in the sun.``Binky, binky, have you got the bandits? Eleven high; eleven high...` and so on. And binky leader was saying, `okay, binky, okay. Don`t drop your tanks yet. I see them, I see them`
And a new voice came into the headsets at the moment: `We see you, too, binky.`"
The other story took place during Battle of the Philippine Sea in 1944. US communication officers intercepted transmissions from Japanese commander who directed waves of bombers on american ships from his aircraft. This allowed americans to direct CAP fighters even better than radar. When the first day of battle was nearly over some officers asked adm. Mitscher for premission to shoot down Japanese commanders plane - he told them `No, he did so much good to us!`