New fighter concept

So much bad blood....
....for nothing....

shame.


@striker: there are a few who have been excepted as "Masters of Canon" by all in this forum... and they found no reason to wave their finger...
 
well, i gotta say, the 'feel' of the wing commander universe has always been fine without adding a bunch of stuff people have always 'wanted' and, in respsonse to your question why i'm not doing anything with the original art i've done.......i think strikers response sums it up very well.

and i mean no offense to the saga folk or meaning their work isn't good.
 
Again: It was little extra work to punch the Cutlass in (it uses standard fighter AI anyway, so it was mostly copy/paste). So I did it. It's extremely little extra work to take it out. We can do that later.
 
BradMick: Spirit has a point here. You're right in theory, but...

Right now it's like making a good stew. You throw in whatever seems edible and see if it works. If something doesn't fit, you take it out. But it's infinitely easier to delete than to add.

Right now, all this extra stuff is just added ingredients. If it fits in and fills holes in canon, good.

If it doesn't fit in, we can take it out later. We don't need to worry right now.
 
I tend to approach things from the opposite point of view. When I am writing a something for work, I don't throw in a lot of extra information that does not directly relate to the plan or technical report i am writing. I put in only what I think needs to be there and then if I need to i go back and add more later or expand on the included points. I don't really agree with the stew analogy that you just throw everything in and see what happens.
 
If it fits in and fills holes in canon, good.

there are a few who have been excepted as "Masters of Canon" by all in this forum...

People, people, people. I cannot stress this enough without taking a side in the argument: if you don't know what a word means or how to use it, stop using it over and over until I hate you.
 
Bandit LOAF said:
I'm moving this thread to the regular forum so you Saga jerks can't threaten people.

*sighs*

Looks like in a hurry I forgot to post the middle part. The full sentence would be "the next time you post anything in the same manner your post or parts of it will be deleted." To prevent further insults I will at leats read my post once before hitting post button even if I have to catch a sub train in five minutes.
 
Tolwyn said:
*sighs*

Looks like in a hurry I forgot to post the middle part. The full sentence would be "the next time you post anything in the same manner your post or parts of it will be deleted." To prevent further insults I will at leats read my post once before hitting post button even if I have to catch a sub train in five minutes.

I don't think that changes anything...


I was trying to make a point...a very important point. I understand that it sounded extremely harsh but if anything that should emphasize the importance of it since I typically try not to be very harsh in my posts. There is more than enough ships in the established Wing Commander universe that we don't need to start adding fanships...regardless of the reason.
 
Maj. Striker wasn't attacking anyone in particular, he was making a point -- and we generally don't censor people for swearing here.
 
spiritplumber said:
Right now the point is to put things IN. Taking them OUT can be done with a few hits of the DEL key later, emphasis on LATER. Things like the Cutlass, the Drayman turrets etc. stay IN until the game is in a functioning status, then we decide whether they are to be taken OUT.
I just gotta point out that I've never seen any serious project work on such a basis.

Continuously putting random extra things in your game is probably the most effective way to ensure both that most of the people who might once have been interested in it will lose interest AND that the game will never be finished.
 
Bandit LOAF said:
Maj. Striker wasn't attacking anyone in particular, he was making a point -- and we generally don't censor people for swearing here.

good point
 
Eder said:
I just gotta point out that I've never seen any serious project work on such a basis.

Continuously putting random extra things in your game is probably the most effective way to ensure both that most of the people who might once have been interested in it will lose interest AND that the game will never be finished.


heheheh....i've been beating that horse for a while now.
 
I absolutely agree with the comments of Striker and Eder if you continue the WCU development that way you will create a mess, remember that the folks out there are already playing your pre-alpha bug-feature stuff while you are working on the project.

You know spirit i've heard the "put cool features in" "throw stuff in" "but i love it!" phrases too much in the last months and i can only say, IT DOESN'T WORK.
 
I'd like to chime in to say that I think that the fighter is pretty good. I don't know why it has to be one of the fighters mentioned in the WC canon, why isn't it possible that there some fighters we just don't know about? we maust be carefull with the famous small universe syndrom that loaf always mentions.

Then again, great job with the model.
 
The only thing that I see as fanboyish with Spritplumber's backstory is the "magically compatible" Raptor+Scimitar bastardization. If you want to create a solid link you could make it anything from one of the ships that predated the Scim and the Rapier, as per Lynx's original idea, or you could have it be a civillian "tribute" to those ships produced to attract weekend warriors and extremely serious militia member. That aside, most things are editable (balancing). I have to echo most of the people... balancing masses of content all at once is not worth it! Take what exists, and add things to it slowly, but properly... so when you release a new ship, people can start playing with it and not have it change four times over the next four patches. Sure it's easier to delete than to add, but if you plan to delete anything problematic why add it in the first place?
 
Impressive...I am class to medium to heavy fighter somewhere although I would wait and see what other things you put to it
 
Maj.Striker said:
There is more than enough ships in the established Wing Commander universe that we don't need to start adding fanships...regardless of the reason.

I must say I disagree with you, at least at some measure:

Sure fighters we have quite a lot in the WCU, but, though I find it hard to except that at any given period Con Fleet uses only one type of fighter of each class, plus one extra:
WC1: 1 light, 1 Medium, 1 Heavy, and a new Medium fighter.

WC2 + WCA : in here things look a little better: in the start we have 2 light, 1 med, 1 heavy, 1 bomber, then (SO1, SO2 and WCA) we get 3 more prototypes (a heavy, a medium and a bomber)

WC3: one ship of each class (light, med, heavy and bomber)

WC4: here we have the most fighters (but we do not fly all of them).

also, in each game all the fighters are first line crafts. what about ISS, and local defence forces? I would bet that there are (may be just a few) non-ConFleet forces operation old fighters in modern time (a low-budget local defence force flying Wildcat fighters in 2670-80)

And thirdly, when the sabre entered service, It's logical to assume it won a contract, after facing a posible XF-56 and maybe YF-58.

And if we'll talk about capital ships:
ConFleet was BB-oriented up until 2634, and after loosing 70% of it's force it becomes, in one night, an only CV force?

What about escorts?
Only 3 types of destroyers from 2654-2669? 4-5 types if you include the ships from 2634-2654?
Only one destroyer-leader (Durango-class)?
Only 2 frigate types in a full 35 years war? one of them is a post-war design?

4-5 type of fleet Carriers - ok, but Only one type of light carriers before 2667? and even then only on reserve? what about escort carriers?

What about escort class vessels - I mean specifcally designed Escort class - bigger then destroyer and smaller the cruiser, optimized for slow long range cruise while escorting a convoy with a small fighter complement and a multi-pourpose weapon suit.

What about police cutters, blockrunners, repair ships (like the tranport that hooks on to Tarawa on the end of End-Run feeding it with lifesupport and power), rescue ships, long range scouts, Auxilary warships, system monitoring vessels (the war is on the Kilrathi front, but Confed have a few more sectors on the other side - pirates etc.)

In short... there are a few grey areas where you can add a few enriching touches.
 
but the point striker was making is that its not our place to do up craft to put into a WC game which seeks to create in its entirety the universe that we have up to this point. sure, we could all sit down and design craft, it wouldn't be accurate, and it shouldn't go in.
 
Just Lynx if it can be a wildcat and leaveit at that.
WC has enough ships. The trick is to look at out of game resources. I mean WCATV has plenty of crap. So do the Novels. Also in the novels there are plenty of non-specified ships that you can make classes for and have it not be a fan ship. So lets all calm down.
 
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