Mekt-Hakkikt
Mpanty's bane
So what’s the plan for today? Anything new?
I'm afraid not.
So what’s the plan for today? Anything new?
Kids today, no culture...
I don't know how far they got or if they're still around but there we're a few fan run RPGs that were from the Kilrathi perspective, so there's definitely interest in the idea. But the closest we have to an official game is Armada's kilrathi campaign.
I think in general though it's a concept that's a lot harder to execute in anything beyond an RPG or RTS game. The whole idea of making a player connect with the idea of being evil space cats and doing dastardly deeds is a lot harder sell when you try and aproach the idea seriously and not humorously as with the aformentioned Overlord games. How do I get into a game where I have to kill Humans with wanton abandon and feel good about it (bioweapons?) without cheating, and having the main character turn out to be good at the end?
The most interesting concept involving playing as Kilrathi though I think comes from a discussion I had on IRC with LOAF where we talked about a post prophecy scenario that essentially pitted a Human contingent with the Kilrathi, supporting a particular faction as a Civil war breaks out. It was essentially a version of Vietnam in space. So it's good Cats against evil Cats...
There are at least two sides to every war. No one in their right mind would lay down their life for what they felt to be an evil cause.
I can't remember if it's ok or not to bring up TIE Fighter around here, but they got it right. In TIE Fighter's case, you played with the mindset of an Imperial, seeing the Rebel Alliance as a group of terrorist insurgents whose objective is to shatter the peace established by the rightful successor state to the Galactic Republic, return to the days of petty wars and squabbles and sow chaos throughout the galaxy. That's a reasonable cause to fight against.
As long as Kilrathi culture and war aims are depicted in a favorable light, I imagine it would work. All it would take would be the right spin.
As long as Kilrathi culture and war aims are depicted in a favorable light, I imagine it would work. All it would take would be the right spin.
Screw early parts, LET'S SEE THAT FIRST DRALTHI!
I can't remember if it's ok or not to bring up TIE Fighter around here, but they got it right. In TIE Fighter's case, you played with the mindset of an Imperial, seeing the Rebel Alliance as a group of terrorist insurgents whose objective is to shatter the peace established by the rightful successor state to the Galactic Republic, return to the days of petty wars and squabbles and sow chaos throughout the galaxy. That's a reasonable cause to fight against.
Ever played Klingon Acadamy? or the dark path of Jedi Knight? The cats are warriors, and while they do commit genocide, they are honorable, as seen in the FMV games, the cartoon, and the books.
The Handbook says that Dralthi predate first contact with the Confederation by a century... so you wouldn't be fighting humans in that game.
My point exactly. If there IS a Kilrathi game, it should be told from before they met us humans. Like a prequel...showing how Kilrathi culture has evolved over time
I agree with this idea. The game could start with typical infighting between groups - maybe the empire is in chaos with no clear external enemy to 'unite' the clans.
It would be really interesting to see how the thoughts of the warriors serving on your ship would slowly change as first contact, then war with the Confederation is initiated. Might be an interesting perspective.
But judging from an awful lot of message boards and online content, a great many people relish playing the dark side. I'm sure there are other examples in the Star Wars universe (Force Unleased, maybe?)
KOTOR pulled a similar move as far as light and dark side went, during the first Bastila fight. But really, why is force lightning a dark side move, and force shield a light side move? Because Palpatine used one, and the other is used for protection? Please.
The light side gets defense powers and the dark side gets damage powers, it's the way things have been as long as there have been force powers in games.