Bandit LOAF
Long Live the Confederation!
Greetings, carto-fans! It's that time of year once again: the leaves are changing colors, the weather's turning colder and the nights are getting longer... and it's time to re-edit the Wing Commander Universe map! So, here's your job -- tell me what changes need to be made.
So far the only thing obvious to me (aside from some layout changes Wedge suggested months back) is adding a pair of jump lines: Calimachus {-} Orestes and Orestes {-}Sol, as per the Wing IV novel Vesuvius chase. Other possibilities:
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Original update published on October 21, 2003
So far the only thing obvious to me (aside from some layout changes Wedge suggested months back) is adding a pair of jump lines: Calimachus {-} Orestes and Orestes {-}Sol, as per the Wing IV novel Vesuvius chase. Other possibilities:
- Hari Space. Should I add the Hari systems referenced in Fleet Action? Meaning: add ~974 'burned out' systems to the Hari Sector region. If I do this, should I connect them with random jump points, or just leave them sitting empty in space?
- More Anomalies. Should I mark nebulae and star types and what-not? If so, how? We'll need to come up with a list.
- 'Development' Systems. Over the past few months I've had access to outlines for things like Privateer Online and such... should I add the sectors designed for those games? Or not because they were never published?
- Take into account distances. The map isn't to scale (since it's a jump map)... but should I add charts and such showing distances between given stars?
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Original update published on October 21, 2003
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