AB Fuel

Hey, Gothri have the same turrets as Sabres, don't they? So, since I had no problem with Sabre turrets, why shall Gothri be trouble?

But, making the game harder than it is already is a thumbs down, as I really don't want a second UE.
 
Lazy Panda said:
But, making the game harder than it is already is a thumbs down, as I really don't want a second UE.
Eh, quit worrying in advance :p. It's not gonna be harder than the prologue. Some missions will be easier, some will be harder, so on average it's the same.
 
That is good to hear.

In response to an earlier post: No, actually the AI in Flight Commander is quiet dumb--really it is just basic place-holder AI that will continually afterburn away if you chase it. The only time you really get killed is if you chase an enemy and have another chasing you which you flat-out ignore and both fire missiles. The only other time I have died is when there are a bunch of fighters on top of me--esp. if I just autoed in. Unfortunately, your wingmen are just as stupid and die easily. Hopefully, though, FC will have more technique-orienated AI in the installments ahead.

As for afterburner fuel in Standoff, the fuel was the right amount for me, except for that last big mission of course. ;)
 
Lazy Panda said:
Hey, Gothri have the same turrets as Sabres, don't they? So, since I had no problem with Sabre turrets, why shall Gothri be trouble?

In Ep. 1, you would face a maximum of 3 Sabres at the same time, and most of the time you were riding a Gladius.

Now, I would say charging many more Gothris in a Stilletto is a bit more of a challenge. :p

Don´t worry, though, your wingmen will keep most of them busy for you so you won´t have to face them all at once, so it is not a big deal...

It gets very thrilling once all the blue spots in your radar start turning purple and that damn kat you are chasing takes forever to die :eek:
 
Starkey said:
Now, I would say charging many more Gothris in a Stilletto is a bit more of a challenge. :p

Which means that Eder approved of more Stiletto mission! Yeah! :)

I just hope I won't lose all wingmen without replacement ships. I'm trying to be as perfect with my shiplist as possible, never allowed to lose ANY ships in prolouge till final mission.
 
In the campaign, the Firekka will carry up to 5 squadrons: Stilettos, Gladii, Rapiers, Sabres and maybe Crossbows. So I guess more Stiletto missions aren´t ruled out, specially if you start losing many ships.

About losing them, sometimes there isn´t much you can do for your wingmen. It would be a monstruous challenge to finish the game (38 missions) without losing a single ship, specially on Ace level and above. But if you manage to do it, let me know :p
 
38 missions? As far as I know, I only get to play 20 depending on path, because they are split up. Of course, you're the beta tester, you know it better.

I'm not planning to do it without losing any ship, just make sure that Eder puts in replacement after the real wingman-killers, will you? :)
 
The progress chart lists 38 missions (plus 10 in the sim). I am not sure how many missions you can play in one path only. And to be honest, I don´t know how the story ends, and I prefer not to yet. As a beta tester, I think it´s better if I test episode by episode without knowing previously how the missions go. That way I can look at the game with the same eyes that you (the players) will look when each episode is released.

And don´t worry, Eder has already said here that the Firekka will receive replacements, but many more of Stilettos and Gladii than of the other fighters. So take good care of your Rapiers and Sabres, and extra care of Crossbows.
 
Starkey said:
In the campaign, the Firekka will carry up to 5 squadrons: Stilettos, Gladii, Rapiers, Sabres and maybe Crossbows.
That's partially correct... the Firekka will carry only three squadrons at a time.

Starkey said:
So I guess more Stiletto missions aren´t ruled out, specially if you start losing many ships.
More Stiletto missions are ruled out. I believe the Gladius will also make its last flyable appearance in Ep 2.

Starkey said:
The progress chart lists 38 missions (plus 10 in the sim). I am not sure how many missions you can play in one path only.
A single run through the game will consist of around 20 to 25 missions or something around that number. Varies from path to path, of course.

Starkey said:
And don´t worry, Eder has already said here that the Firekka will receive replacements, but many more of Stilettos and Gladii than of the other fighters.
Now that's something I'm sure I've never said. :p When the Sabres arrive, they'll *replace* the Gladii (so all remaining Gladii will be hauled off), and I don't remember anymore, but it's possible that the same will happen to the Stilettos. We need to make sure that there's 45 useful ships available to the player, so there's no point in keeping Gladii and Stilettos around if the player won't fly them anymore.
 
Eder said:
More Stiletto missions are ruled out. I believe the Gladius will also make its last flyable appearance in Ep 2.

I was talking about Ep. 2, since our Panda friend has no idea of what is in Ep.2. :)

Eder said:
Now that's something I'm sure I've never said. :p When the Sabres arrive, they'll *replace* the Gladii (so all remaining Gladii will be hauled off), and I don't remember anymore, but it's possible that the same will happen to the Stilettos. We need to make sure that there's 45 useful ships available to the player, so there's no point in keeping Gladii and Stilettos around if the player won't fly them anymore.

I thought we would only lose the Gladii if and when the Crossbows arrived:

Eder said:
You start off with an incomplete Gladii squadron, then you get more Gladii. Then by the time you get the Sabres, you've hopefully lost 6 ships already (if you haven't, some ships are taken off the carrier). Then when you get the 6 Crossbows, you lose 6 Gladii, unless you have already lost them in missions. That means there are only 4 types of ships onboard the Firekka at any given time (Stilettos, Rapiers, Sabres, and either Gladii or Crossbows).
 
Starkey said:
I was talking about Ep. 2, since our Panda friend has no idea of what is in Ep.2. :)
Oh, okay, but that's no secret - we've released a whole series of screenshots from a Ep. 2 Gladius mission. :p

Starkey said:
I thought we would only lose the Gladii if and when the Crossbows arrived:
Yeah, that was probably an early plan. The current plan is to have a full squad of Rapiers and a full squad of Sabres, which leaves room for either 6 Stiletto and 6/7 Gladii, or a full squad of Stilettos. I think the latter would make more sense, even though the Stilettos are just as useless as the Gladii by then.

(Strictly gameplay-wise, it might actually be better to have something like 18 Rapiers, 18 Sabres, and just 9 Stilettos or so).
 
So a full squad is 12?

12 Rapiers

+

12 Sabres/Gladii

+

12 Stillettos

= 36

+ 6 Crossbows

= 42

So what are the other three ships?

Or does each of the regular squadrons have a spare fighter, which they really should.
 
Eder said:
which leaves room for either 6 Stiletto and 6/7 Gladii, or a full squad of Stilettos. I think the latter would make more sense, even though the Stilettos are just as useless as the Gladii by then.

If you are going to keep the Stilettos/Gladii only for escorting the player´s wing, I´d keep only the Stilettos. They´re much faster and more maneuverable and wingmen tend to last longer on them, thus being able to keep more enemies busy at a time and leaving them away from the player.
 
BattleDog said:
So a full squad is 12?
We have it as 15, I believe. When I said 6 Stilettos and 6/7 Gladii I actually meant 8 Stilettos and 6/7 Gladii.

Starkey said:
If you are going to keep the Stilettos/Gladii only for escorting the player´s wing, I´d keep only the Stilettos. They´re much faster and more maneuverable and wingmen tend to last longer on them, thus being able to keep more enemies busy at a time and leaving them away from the player.
My point, however, is that the Rapiers are better at that than the Stilettos, much like the Sabres are better than the Gladii at everything they're supposed to do.
 
There's always the possibilty of a worst-case-scenario in which you may never even see a Sabre or Crossbow on your flight-deck.
 
Eder said:
My point, however, is that the Rapiers are better at that than the Stilettos, much like the Sabres are better than the Gladii at everything they're supposed to do.

I couldn´t agree more. Rapiers kick serious kat ass.
 
Lazy Panda said:
There's always the possibilty of a worst-case-scenario in which you may never even see a Sabre or Crossbow on your flight-deck.
No, there isn't - and we're already going to code enough possibilities to kill most programmers. :p
 
Ditch the Stilettos, IMHO. I hated the ships, even if I was flying against them.

I see the point about the afterburner fuel levels. While keeping it true to WC2 levels is all nice, the amount of fuel you need isn't exactly the same as in WC2.
 
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