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Jumping# 773 

Name Jumping
About Jumping is the process of using a jump point and a jump drive in order to travel to another system.

After a jump, the ship's auto navigation system locks on to target objects in the system, to check if it arrived at the intended destination. Jump points could unexpectedly close or shift. When one shifts, you end up in a different location than you'd intended. It's rare, but it happens. It is more common with uncalibrated jumps.

During jumps, space forward blurs and then snaps into focus again.
Even in the heavily traveled lanes in the heart of the Confederation jump anomalies are not uncommon. There is an energy discharge when a ship jumps and ships that are too close by can be damaged by it. Also force fields and gravity generators occasionally fail during jump requiring that flight decks be evacuated during jump.


Related records:
Record edited by Cpl Hades
Last modified Aug 5 2003


Name  
  
Body  
  


Caernaven Frig  
Hornet Light F  


Christopher Bl  
Terran Confede  
Bengal Strike   
Concordia Flee  
TCS Tiger's Cl  
Vesuvius Heavy  
Midway Heavy C  
Confederation   


Squid Intercep  
Lamprey Shield  
Skate B Interc  
Devil Ray Spac  
Remora/Ray Nod  
Stingray Inter  
Skate M Interc  
Skate T Interc