Wing Commander Successor

Brothers in Arms is really realistic in those issues. You are NEVER alone, you MUST employ Fix and Flank tactics to move on, so on, so forth. There are no missions where you fend an attack by 1000 nazis or jump from a P-51 into a Panzer. And the pc version looks and plays better.

CoD and COD 2 has some very good missions. COD2 will have an Afrika Corps campaign (where you play the brits).

Realistic WW2 sims? IL2 series and Pacific Fighters fit the bill quite well.
 
In my opinion, Band of Brothers was just Medal of Honor with a few extra gimmicks. The gimmicks included but were not limited to: Give limited fire orders to three or so soldiers that (let's face it, you could do just as well without. I would spend more time trying to set up the troops to lay covering fire so I could flank them that I wound up just skipping the orders and just charged in myself and did just fine). So you got to bring along a sherman? So big deal, it was just like another soldier except slower and much harder to give orders to. It never went where I wanted it to...and then when I'd want it to stop it would wander right into the devestating path of an German 88. If the tank hadn't been an essential part of the game (i.e you HAD to keep it alive) then it might have been a neat option. Also, the game was unrealistic in that if one of your men died during a level at the next cutscene he was right back all good and ready to go. B.O.B was a good game but nothing better than any of the others out there. Although it was far from realistic I think RTCW is the best WW2 based game I've played in a long time.
 
Maj.Striker said:
In my opinion, Band of Brothers was just Medal of Honor

Just to make things clear, you're talking about Brothers in Arms, right? I've seen you refer to it as BOB a number of times, and I'm not sure if there's actually a Band of Brothers game that I've never heard of, or we're just all talking about the same Ubisoft game here.

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I didn't like RTCW.
 
Anytime I charged in BiA I got shredded to pieces, after the couple first missions.
I really beg to differ, but BiA has NOTHING to do with MoH.

And puhlease, that .30 on top of the Light tank is NOTHING like just another slower squad. Not to mention the canon.
 
ChrisReid said:
Just to make things clear, you're talking about Brothers in Arms, right? I've seen you refer to it as BOB a number of times, and I'm not sure if there's actually a Band of Brothers game that I've never heard of, or we're just all talking about the same Ubisoft game here.

Whoops, yeah definitely a mistake on my part, I just got through watching the Band of Brother mini series so the name must have been stuck in my head. I was talking about Brothers in Arms: Road to Hill 30.

Anytime I charged in BiA I got shredded to pieces, after the couple first missions.
I really beg to differ, but BiA has NOTHING to do with MoH.

Well, you don't just charge straight at them! I meant charge around the flanks, using cover where you could and you'll do just fine. If you stand around trying to get your troops to concentrate fire on something they'll shoot you while you're doing it. Might as well charge around the side of a building with your thompson and drill them...or just use the m1 and nail them as they pop up to shoot. Like shooting fish in a barrel... My point is, the interface to give your troops order was unwieldy and not nearly as effective as it should have been.

And puhlease, that .30 on top of the Light tank is NOTHING like just another slower squad. Not to mention the canon.

So it had more firepower? Big deal...was even harder to give orders to. It would keep getting stuck on rocks and would never direct fire to where I needed it. It had a bad propensity for wandering up a road into anti-tank fire and was definitely slow. :)
 
RTCW was fun. Anybody here played the German release? :rolleyes:

You are missing some, but moreover you're onto something. Japan is a huge giant market for video games... so developers shy away from having the Japanese as the enemies.

What, and nobody at all plays games in Germany, Russia, Vietnam, Korea.....
Seriously if there was a game, based on historical fact, that made out my race to have done evil things then fair enough. You don't have to play every game ever made.
Im not intending to come across as rcist but if the Japanese don't wanna play a game about the allies vs. the demon army then thats their choice. Im sure the rest of Asia wouldn't mind it if the game rocked.
 
What, and nobody at all plays games in Germany, Russia, Vietnam, Korea.....
Seriously if there was a game, based on historical fact, that made out my race to have done evil things then fair enough. You don't have to play every game ever made.

Well, you're close to the truth. There's no *market* for games in some of these places -- Russia especially (though, obviously, Vietnam too). People certainly play video games in Russia, but piracy is so rampant and there's so little law enforcement about it that large companies don't bother to formally release or localize games there.

Japan, on the other hand, is a giant, incredibly profitable market -- second only to the whole US market. If you're developing a video game, you care about selling it in the US, then Japan, *then* Europe.

European countries are a bit of an oddity. They're a huge market, but releasing a game there requires an obscene amount of expensive localization -- translating everything to German and French (at the very least). As you touched on, there's also a lot of 'touch up' style work done for releasing sensitive games in Germany -- the industry is very famous for doing that.
 
Striker,
I really had no trouble at all bossing the boys around. Click, they're shooting tons of lead into the enemy... Click, the other guys and me are flanking. I found it to be truly beatiful. Well, I played only the PC version, and the mouse control worked well, I don't know which version you played.

And the fact that the little tank also was bullet proof and capable of quikly killing the krauts behind cover made a hell lot ot tactical difference. Sometimes you could only advance while covered by it. On the other hand, sometimes you had to kill the anti-tank nazis so you could move the tank on...

Well, I had plenty of unique tactical situations in the game, I really think you didn't give it a chance.
 
Bandit LOAF said:
Well, you're close to the truth. There's no *market* for games in some of these places -- Russia especially (though, obviously, Vietnam too). People certainly play video games in Russia, but piracy is so rampant and there's so little law enforcement about it that large companies don't bother to formally release or localize games there.

Japan, on the other hand, is a giant, incredibly profitable market -- second only to the whole US market. If you're developing a video game, you care about selling it in the US, then Japan, *then* Europe.

European countries are a bit of an oddity. They're a huge market, but releasing a game there requires an obscene amount of expensive localization -- translating everything to German and French (at the very least). As you touched on, there's also a lot of 'touch up' style work done for releasing sensitive games in Germany -- the industry is very famous for doing that.

The funny thing is that we get most of the PC games released here by oficial subsidiaries of EA, Atari, etc, all in english with manuals in portuguese. So the cost is not really big. Therefore we get PC games for a lot cheaper than in the US.

For instance, a new copy of Dungeon Siege 2 is sold for about R$72,00, which should amout to about US$30,00. It is probably being sold for 50 bucks in the US, so we're doing fine.

Consoles are just the opposite. all games and hardware must be imported, and so they cost REALLY a lot more than in the us. An used player's choice gam costs at least as much as a sealed new game.
 
Ed, I do think it was a good game, I liked playing it. I was just saying that it wasn't anymore "groundbreaking" for FPS than Freelancer was for Space sims. (Mouse flight and gun control? they've had that since at least Star Trek Anthology in 95!). BIA was a good game although I felt it got slow at points...

What I liked about RTCW was (oddly enough not the zombie stuff) but the very uber cool "Where Eagles Dare" winter settings and tremendous amount of resemblance to the actual Third Reich. If they had removed all the occult interactions and just stuck you in the role of a paratrooper charged with taking a mountain fortress it would have been just as good if not better.
 
True... My favorite mission in RTCW must have been when you escorted the tank to the SWF. And the ones in Norway of course... except that that place seemed awfully cold for Norway.:)
 
I have not scroll back at the previous entry so i will ask a dumb question...what is RTCW??
 
Starlancer was awesome. Throw an Academy style skirmish mode in there and it would have been perfect. It was the shine off the skin of the ships that made it look so amazing. WC3/4/P all had half-baked graphics, but SL went all the way.
 
powell99 said:
Hehe soem of my more fond 8th grade memories were playing RTCW.

Do you mean Return to Castle Wolfenstein (the modern game) or Wolfenstein 3D (the immediate predecessor to DooM)?
 
Return to Castle Wolfenstein...that was an interesting game....well the modern release with the whole barbarian warrior that is being resurrected or something by the Nazis as finding some means to winnning the war.

Wolf3D I remember getting an map editior and recreating different maps and all, man that was fun..... but I remember getting headaches because the colour were just too bright at the time
 
Bearcat said:
Starlancer was awesome. Throw an Academy style skirmish mode in there and it would have been perfect. It was the shine off the skin of the ships that made it look so amazing. WC3/4/P all had half-baked graphics, but SL went all the way.

It already has a skirmish mode, but it sucks. As far as I know, you can't change any conditions at all.
 
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