Talos 1
We launch in Wasps to respond to a distress call from the Shy Meadows. There are alien Devil Ray aces along with Manta bombers. The Dust Cannons of the Wasp make fairly easy work on one Devil Ray, and I use a missile and gun combination to drop a second Devil Ray. Stiletto has chalked up a kill of her own, and I let two Mantas have Swarmer sandwiches. Another Manta is popped by the Dust Cannons, and I dust another Manta with my guns. One more Manta is stung by the Swarmers, and I have to handle two more of those Devil Rays. Two Mantas fall to the Dust Cannons, and then two more are taken down by the Swarmers. Our group takes out the last Manta, and the Shy Meadows thanks us for the rescue. The Cerberus requests some of the supplies from the ship, and the Shy Meadows does not want to get into trouble by sharing some of its supplies. The Captain of the Cerberus points out that new supplies will prevent other ships like the Shy Meadows from falling to the bugs. The Captain of the Shy Meadows protests ‘pirating’ of their supplies, but our group of fighters along with that plasma cannon of the Cerberus convinces them that a tussle against us would be ill-advised.
Talos 2
Confed intelligence believes that the bugs are massing for a strike against our home system. We’ll have to reach Cygnus to divide the alien attack and improve the chances to stop the strike. We’ll rendezvous with the Talos station as the first part of the defense plan. We’re heading to the first nav point with the Cerberus and some Confed transports. The bugs want to whittle down our capital ship contingent with a reception committee of several Mantas along with Moray fighter support. I take care of two of the Mantas with the guns of my Panther, and then have to use a missile along with guns to quickly take down a Manta after getting another Manta on my tail. I make another Manta fall from my guns, and then use another missile and gun combination to bring down a Manta. I get two more Mantas with my guns, and make an assist on shooting down a third. Our wing takes out the remaining Moray fighters, and we proceed onward to the next nav point. There are more Mantas to give our capital ships some grief, but I’m able to drop five of them with my fighter’s firepower. I mop up one of the Morays, and our group takes out the final fighter. When we arrive at the next nav point, there are again Mantas and Morays to handle. I’m able to take two down, and there are only the Morays left. Amazon uses a missile to destroy a Moray, and the turrets of the Cerberus finish an alien fighter. I take down three of the Moray fighters, and the way is clear for us to reach the Talos station. We have to defend the station from alien attackers, so I pursue with my Panther against the Mantas. I use a missile and guns to quickly eliminate the threat of one Manta, and then trash another as it’s on a torpedo attack run. I use missiles and guns to ground two more Mantas into mush. The final two Moray fighters are taken down by my fighter, and the station looks unscathed.
Talos 3
The TCS Foehammer has arrived to assist against the aliens. Our fighter wing of Panthers will combine with Excaliburs and Thunderbolts from the Foehammer to do a sweep of the area. There are Mantas and Morays to deal with, and I know they’ll try to blow up our bombers first. I shoot down two of the Mantas, but we lose one of our bomber pilots. I’m able to pursue and shoot down another Manta with my Panther, and I make three of the Morays permanently pay in retribution for our fallen pilot. The next nav point has Mantas, Morays, and Stingrays to take care of. I handle six of the Mantas with missiles and guns, and then account for one of the Morays. Two Stingrays are shot down by my missiles, and I eliminate the final fighter. When we reach the next nav point, there are a few of the big bug transports along with fighter defense. I head straight for the transport to eliminate its rear turret. I then trash the rear turret of a second Triton transport, and turn my attention to the fighters. One of the Excaliburs is shot down by the aliens, and I let two Mantas feel my firepower. Another Excalibur pilot ventures into the void, and I give two more Manta pilots a final fate. I notice a Devil Ray, and pursue it to shoot it down with a combination of guns and missiles. Another Confed pilot is exterminated, and I take down a Moray fighter. Our group handles the rest of the fighters, and it looks like the transports got away. As we head back, we’re attacked by a group of Stingrays and Morays. I feed a Stingray a missile for a meal, and make short work of a Moray. I see a clustered Stingray, and Stiletto has to eject from taking too many hits from its plasma shots. I break the cluster apart and shoot down one of the Stingrays with a missile. I easily take care of another Stingray after its clumsy frontal attack attempt. Two Morays fall from my fighter filling holes in their rears, and I shoot down yet another Stingray. I deal with the final Moray fighter, and our group returns to the Cerberus. The Foehammer took the brunt of our losses with almost all of their ships being shot down.
Talos 4
We’re to escort the civilian transports to the Sol jump point. After handling all alien resistance and making sure all of the transports safely reach Sol, we’re to return to the Cerberus. The first nav point is empty of alien attackers, so we move onwards. The aliens want some Confed cap ship kills since they have Mantas waiting at the next nav point. I focus on and fry three of the Mantas, and punch the tickets for two of the Morays. The bugs snuck in two Barracuda corvettes and a few more Mantas while we were busy. I blast a Manta, and then go after the Barracudas since they are almost right on top of our transports. I get behind one of the Barracudas and use up a missile along with a lot of firepower to blast it into the beyond. Our group combines together to shred the other Barracuda, and Zero is a brief hero by taking down the last alien fighter.
Talos 5
Data from the Talos station has confirmed an alien destroyer in the area. I’m to be part of a Shrike strike force to destroy the ship. Once alien resistance is cleared, the remaining Confed forces in Talos will assist the Cerberus to safely jump into Cygnus where we can continue on our bug hunt. When our force arrives at the first nav point, I let the fighters go to work and watch for any aliens closing on my position. A Moray gets close enough for me to engage pursuit, and the Plasma Particle guns of the Shrike send the Moray’s remains into the void. I got a bit of attention from that attack, and have to drop a decoy to avoid an incoming missile. Another Moray is pummeled by my Plasma guns. I have to go under the fire from the big gun of the Cerberus to take care of a third Moray, and this area is clear. At the next nav point, I see the alien destroyer along with its fighter defense. I wait for any aliens to get to close range, and then hit the afterburners once a Manta is worth pursuing. I take down that bomber, and have to hand out more decoys to avoid more missiles heading my way. Another Manta goes down from my fire, and a second one soon follows suit. A Moray and two more of the Mantas are taken care of, and Maestro makes a complaint about the turrets on the destroyer. I make another Moray bugged out, and the fighters on our wing take care of the final Moray. I begin my attack run on the destroyer and try to find a good angle to attack the bridge. Maestro saves me the trouble, so I head for the rear to trash the destroyer with my torpedoes. It takes three light torpedoes to finish off the destroyer, and I engage my afterburners to quickly close the distance on two Triton transports. I take down the rear turret, and decide to finish off the transport. I make sure I get a clear torpedo shot at the engines first, and then make sure that I’m in a good position to tag the bridge with a torpedo. With that Triton down, I head for the second transport to help out. I take out its rear turret after it shoots down multiple torpedoes from our other bombers. As I ready myself to get into position to finish off the transport, Zero takes down the transport with a torpedo. We reach the Cygnus jump point, and I land on the Cerberus before she makes the jump into the system.