--What exactly is Wing Commander Saga Plus?
The first (and at the beginning the only) priority of WCS+ was to create a platform (engine) for our WCS German-Mod Project. For this I learned the basics of C++ after the WCS source code was published in November 2013. Then after I made all texts translatable, I became bolder and tried also to realize some of the ideas the pilots from WingCenter had after the WCS release. And this was also successful. A dream becomes reality: give WCS some changes and improvements. WCS+ is a slightly improved engine with some new features for players and modders and also a few bug fixes.
Far from it. For our mod we need a stable engine and this was WCS classic. So this was the ideally base for WCS+. I have no time and no interest to use a engine that is not suited for WCS. My job is to do all the technical things at the German-Mod Project, not to revamp all so WCS can run on WCS Open/FSO.Luke was still using the saga fork as the base for WCS+ (although I know it would require a good deal more work)?
MP have no priority for our translation team because we make translation. The WCS Plus Pack will be a bonus from our german project, so all players can use the improvements we made to WCS. Not more, not less.Ideally, in the end I'd really like to see multiplayer. And the SCP, imo, would probably be the easiest way to achieve that, as no-one I've seen knows how Saga broke it in the first place. I'm way too stingy with my free-time to do it myself, so I relegate myself to the position of bottom-feeder.
Ok, i had misunderstood you. ^^That's cool. Although I meant it would be more work to use the SCP engine, not WCS, and I agree with you on that point (I forgot to finish my thought above).
Of course, i can.As far as MP goes, that's cool as well. I find it my duty anytime someone brings up saga to remind them about multi-player, and cockpits. Can you imagine how cool it would've been, to have multi-player, and cockpits?