Kuppowski said:Hi! isn´t it possible to create a WC game basing on Standoff in which you can play online player vs. player like Counter Strike? That would be very nice!!
What ? I do have a great time flying against you !Dundradal said:It's really a great time, that is unless you fly against Popsicle Pete, he's sneaky.
Quarto said:but we simply have to finish Standoff before Standoff finishes us... )
PopsiclePete said:What ? I do have a great time flying against you !
I have a great time flying against you alsoPopsiclePete said:What ? I do have a great time flying against you !
Quarto said:I'm sure everyone's noticed that there hasn't been as much progress this year as we'd like. It's been almost exactly ten months since the previous episode, and we still can't even guess when the upcoming episode is going to be ready for release.
Nope, we just haven't managed to dedicate nearly as much time to Standoff as we hoped to this year.Thunderbolt said:With the slow progress is it mainly that the new missions are proving very difficult to work with stability wise?
Well, yes, the engine not being optimized to make use of the latest graphics hardware gimmicks is a bit of an inconvenience to us, as it tends to limit the amount of stuff we can have onscreen regardless of what video card we're testing with. This has always been an issue ever since Ep 1, though, and so it's a problem we already know how to deal with (if you already have framerate problems with the current chapters, however, you will continue to have framerate problems with the next chapters ).Thunderbolt said:Cause I noticed myself that the bigger missions like the pirate base and the Snakier strike that the game can run a bit choppy.
Yeah, we'll be splitting things across different navpoints mostly, but I'm not sure wheter 4 or 5 capships is an accurate figure. What I know is that we can't downscale these big epic battles too much, even if the framerate suffers.Iceblade said:They probably won't have more than 4 or 5 capships in a nav in the first place.
Not sure where you came up with these figures. I've never actually reached the limit on capships, even though I have on a few occasions had to use a test mission with every Standoff capship in there at the same time.Iceblade said:They probably won't have more than 4 or 5 capships in a nav in the first place. The engine without enhancements can only handle a max of 7 capships.