I've been an avid table-top roleplayer for many years and played many systems/genres. One thing that has saddened me is there is no Wing Commander roleplaying system (at least nothing official). My group and I ran a Wing Commander game once by the seat of our pants using the BESM 2nd edition system. It was a very flexible and quick system for us to make it up as we go, but I'd like something more set in stone.
I've been already running it over in my head this weekend and think I got what it takes to do something about it. I was thinking of designing, converting and /or expanding upon the rules presented in the d20 Modern/Future books (from Wizards of the Coast) to create what would be needed to run a Wing Commander roleplaying game.
What I'd like to know right now is community interest. I'll definitely end up doing this project from my gaming group anyways, but if there was a good interest in the WC community I think I'd feel better motivated to jump on the project right away, instead of just a thing I do here and there and whenever I feel like it.
As a small example of what I've started, here's an image from the write-up for the Kilrathi race. The write-up, of course, is incomplete, but it's a start. Obviously, if you don't know the d20 system it may not make much sense, but any and all opinions are still welcome.
I've already been looking ahead for stumbling blocks and have found a few that I'll have to take into consideration when making and designing for this project. Because of the way certain rules work in d20, some things will have to changed from how it works it the games, either because of mechanics or a desire to not make things more complicated than they need to be. For example, the difference in speed and maneuverability between a Ferret and a Broadsword is quite obvious in the games, but may not be so clearly well defined using the d20 mechanics, mostly because of the abstract nature of some of the ship values. Also, there are some rules that they list (especially for ship construction) that would either conflict or not allow me to fully create Wing Commander ships as we see in the games. Some of the possibilities is that I could either modify or ignore such rules/restrictions (obviously trying to keep game balance in mind). Of course I'll jump those hurdles when I reach them.
I've been already running it over in my head this weekend and think I got what it takes to do something about it. I was thinking of designing, converting and /or expanding upon the rules presented in the d20 Modern/Future books (from Wizards of the Coast) to create what would be needed to run a Wing Commander roleplaying game.
What I'd like to know right now is community interest. I'll definitely end up doing this project from my gaming group anyways, but if there was a good interest in the WC community I think I'd feel better motivated to jump on the project right away, instead of just a thing I do here and there and whenever I feel like it.
As a small example of what I've started, here's an image from the write-up for the Kilrathi race. The write-up, of course, is incomplete, but it's a start. Obviously, if you don't know the d20 system it may not make much sense, but any and all opinions are still welcome.
I've already been looking ahead for stumbling blocks and have found a few that I'll have to take into consideration when making and designing for this project. Because of the way certain rules work in d20, some things will have to changed from how it works it the games, either because of mechanics or a desire to not make things more complicated than they need to be. For example, the difference in speed and maneuverability between a Ferret and a Broadsword is quite obvious in the games, but may not be so clearly well defined using the d20 mechanics, mostly because of the abstract nature of some of the ship values. Also, there are some rules that they list (especially for ship construction) that would either conflict or not allow me to fully create Wing Commander ships as we see in the games. Some of the possibilities is that I could either modify or ignore such rules/restrictions (obviously trying to keep game balance in mind). Of course I'll jump those hurdles when I reach them.