Phillip Tanaka
Swabbie
Banned
For those who are able to, you might want to get the latest edition of Hyper, because they do a big article on Wing Commander. I'll be picking it up this Thursday.
Hey, I can't recall ever having a crash from WC3. Anyway, it was what the reviewer said - something about twitchy controls, tailing a Kilrathi and about to make the kill, then the controller would 'die' for a few seconds.Originally posted by Phillip Tanaka
Poor conversion? You think? At least it wouldn't crash your computer all the time.
I think that's the norm for Hyper. Pity they couldn't refrain from juvenile captions about the cockpit view. :/Originally posted by Cam
Design as in graphic design. That's quite an engaging spread for a magazine--first time I've ever seen a gaming mag put some actual time into working on the design.
Originally posted by Wedge009
I think that's the norm for Hyper. Pity they couldn't refrain from juvenile captions about the cockpit view. :/
Originally posted by Wedge009
YoI think that's the norm for Hyper. Pity they couldn't refrain from juvenile captions about the cockpit view. :/
Hmm... I vaguely recall a Hyper with a Chris Roberts interview that (for some reason I can't recall) I thought was interesting... it might have been the WC4 preview one, since it was definitely around that time. Would be neat if you could check that up.Originally posted by Wedge009
I don't buy magazines, but a friend who had far too many Hypers gave me a few - I think one of them had a preview of WC4. There was also a PSX-Pro magazine moaning about the poor conversion of WC3 to Playstation.
Originally posted by Wedge009
I don't buy magazines, but a friend who had far too many Hypers gave me a few - I think one of them had a preview of WC4. There was also a PSX-Pro magazine moaning about the poor conversion of WC3 to Playstation.
Does anyone else suffer this bug with WC3 on the Playstation?The Wing Commander series suffers from an annoying trait that has followed it throughout its life span. Basically, the games have been nothing short of superb on the PC, but all attempts to convert them to other formats have failed in quite miserable fashion.
<snip>
Unfortunately, despite all the game's presentational plus points, you can't disguise the fact that it doesn't play very well. The in-game graphics are a credit to the artists, but the coders of this version should be shot.
Imagine the situation - you're hot on the heels of a Kilrathi fighter, and you've worn down his shields and caused loads of structural damage to his craft. You're lining him up for the final killer shot when all of a sudden your ship stops moving completely. For no reason. This generally lasts only a few seconds, but that's plenty long enough for you to lose your target. Not only is this annoying in the extreme, it also makes the game a lot more difficult than it should be and ensures each mission lasts far longer than is really necessary.
<snip>
Maybe I've been spoilt by the PC version, and I suppose I shouldn't really let that cloud my judgement on this, but when you know for a fact that the grass in this case is so much greener on the other side of the fence, it's difficult not to feel a little deflated.
But usually Hyper makes better captions than that. At least, that was the case 6 or 7 years ago...Originally posted by Phillip Tanaka
That's everyone. It's something I hate too.
I had a read of it last night, it was a very basic preview with the usual Star Wars reference, and screenshots of what I think was the demo.Originally posted by Quarto
Hmm... I vaguely recall a Hyper with a Chris Roberts interview that (for some reason I can't recall) I thought was interesting... it might have been the WC4 preview one, since it was definitely around that time. Would be neat if you could check that up.
I only said 'die' 'cause I was writing from memory. That problem I was referring to is what I typed up below.Originally posted by Phillip Tanaka
But I haven't, to my knowledge, encountered a situation where the controller has died.