Wing Commander Armada...

VGA and the rest are standards for resolution and colour depth.

CGA 640 x 200 (black and white) or 160 x 200 (16 colours)
EGA 640 x 350 (64 colours)
VGA 640 x 480 (16 colours) or 320 x 200 (256 colours)
SVGA 800 x 600
XGA 1024 x 768
SXGA 1280 x 1024
UXGA 1600 x 1200

I wonder what the next one is.. perhaps SUXGA :p

Privateer used 256 colors and ran at 320x200 which is nothing but VGA. I have no idea what Armada used (comes from never having played it :( )
 
Well, the GAMES call the two modes VGA and SVGA. And Armada was VGA, lower res then the later WC3 and 4
 
MamiyaOtaru said:
CGA 640 x 200 (black and white) or 160 x 200 (16 colours)
EGA 640 x 350 (64 colours)
VGA 640 x 480 (16 colours) or 320 x 200 (256 colours)
SVGA 800 x 600
XGA 1024 x 768
SXGA 1280 x 1024
UXGA 1600 x 1200

As I said - 320x240 with 256 colors is commonly referred as MCGA (I think this is Amiga related BTW). Indeed you NEED a VGA graphic card for this mode BTW. However VGA isn't really ONE mode. For example VGA can also do 320x400 with 256 colors IIRC (yep that is a portrait resolution. On the screen it kinda looks like the reverse of an interleave effect). Also CGA usually refers to 320x200 with FOUR colors (in 2 or 3 different palettes) rather then 640 x 200 black and white. You also forgot to include the old Hercules standard which was 800x600 monochrome IIRC (or was it only 640x480?)
 
Anyone have a link to that WC Armada remake project?

Playing the gauntlet with one of my mates was the best thing about Armada. However colliding into eachother because of the damn AI was so FRUSTRATING.

If the remake would fix the "flying into eachother" problem, it would be great.
 
Bad wording on my side. I ment to say that I believe MCGA has its root somewhere with the Amiga. Of course it IS a PC resolution.

(http://www.borrett.id.au/computing/art-1990-09-01.htm)
IBM Multi-Colour Graphics Array

The introduction of the IBM PS/2 Model 30 saw the Multi-Colour Graphics Array (MCGA) as the video subsystem integrated into the mother board of the system. The MCGA resembles the CGA in many ways, but the MCGA has much better resolution (a maximum of 640 dots wide by 480 dots high) and improved colour display capabilities.

A significant difference between the MCGA and the earlier display adapters is that the MCGA generates analog RGB video signals, whereas the others produce digital RGB signals. Thus a wider range of colours can be displayed. The MCGA can display as many as 256 different colours at once from a palette of 262,144 colours.

To show the output of the MCGA video subsystem an analog colour display or analog monochrome display can be used. With a monochrome monitor, the MCGA can display as many as 64 shades of grey.


For a lengthy table of possible resolutions of the graphic cards (MDA, CGA, PC Junior, EGA, MCGA, VGA, IBM 8514/AI, SVGA) look here (unfortunately in French, I only have it in book form in other languages):
http://membres.lycos.fr/gladir/LEXIQUE/INTR/INT10F00.HTM
 
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