Nappydman said:My theory for there being completely different fighters in WC3 is that Confed's acquisition department probably gets pushed around by a very strong industrial-military complex, who keep pushing new fighters on Confed to make more money. There is evidence that there is a strong industrial military complex in Fleet Action.
This would also help explain why Confed consistently got outproduced by the Kilrathi, since Confed kept producing a few of this fighter and a few of that fighter, and then have to take the production line down completely to retool for a new design.
It's like the Germans in World War II. They used no less than 6 different main tank designs in 6 years of war, and that's not even counting their assault guns and tank destroyers which filled many of the same roles. Standardization=higher production, and low production seems to be a lot of what brought Confed to the brink by the time WC3 rolls around.
psych said:For what's its worth, just cause the shipyards at Luna were destroyed didn't mean shipbuilding just stopped. ConFleet still had the Trojan IV shipyards in Jupiter and major shipyard facilities in Tamayo (according to the WC3 novel).
psych said:For what's its worth, just cause the shipyards at Luna were destroyed didn't mean shipbuilding just stopped. ConFleet still had the Trojan IV shipyards in Jupiter and major shipyard facilities in Tamayo (according to the WC3 novel).
Murray said:Have we ever destroyed a Kilrathi shipyard in any WC game? I can't quite remember. In the end of WC1, we were blowing up a Kilrathi space station but a shipyard?
Not entirely sure what you mean there, since the Behemoth was only half the length of a Kilrathi Dreadnought.Haesslich said:But they did have enough resources and production capability to build the largest starship ever seen in the WC universe, even including the Dreadnoughts.
Quarto said:Not entirely sure what you mean there, since the Behemoth was only half the length of a Kilrathi Dreadnought.
Haesslich said:Of course, the Dreadnought WAS 22km long... even if Tolwyn said that was one of the biggest ships in the universe, or at least the biggest gun.
Haesslich said:Epee never had much armor in the first place - you could shoot one down in a FERRET. And that thing had only one pair of mass drivers, but double the armor and 20kps more speed with almost as much maneuverability. Up against a Rapier, 'bye bye, Epee!' was just a matter of one full-gun volley or a few particle-cannon shots.
Murray said:Imagine a ship of 22km's. I mean, that thing must be invincible. How do you destroy something like that?
Murray said:Imagine a ship of 22km's. I mean, that thing must be invincible. How do you destroy something like that?
LeHah said:Three words: very large rocks.
Ijuin said:True, the Ferret would beat the Epee . . . close-in, that is. The Epee's Particle Guns, however, have nearly TWICE the range of the Ferret's Mass Drivers. If you have ever flown the mission in SO2 where you are supposed to rendevous with Bondarevsky, you will go up against a number of Ferrets flown by Gettysburg pilots, and I am usually able to shoot down at least one out of the approaching wing before they can even get close enough to shoot me. So that means that the Epee gains the advantage any time it is outside of the Ferret's gun range.