Enigma 1
In the Observation Room, I meet up with Hobbes and Jazz. Hobbes tells me that Downtown is dead, and that he was ambushed by ten Drakhri. Hobbes wonders why he feels the way he does, and Jazz sympathizes and tells him that he felt the same way when he lost his brother on the Goddard colony. I try telling Jazz that I understand why he’s bitter, but he says I don’t really understand his feelings. Hobbes tells me that he’ll be on the flight deck. I meet up with him again later in the barracks, and I ask him if he’s ok since he spent the time on the flight deck just staring into space. Hobbes tells me that even though he treated Downtown like a friend, he really loved him as a son and regrets that he never told this to Downtown. I tell Hobbes that there is still some of the Kilrathi Sukhar May’ya that Paladin brought and that now might be a good time to finish the bottle. In the briefing room, Angel tells us that enemy fighters have been pursuing us for several hours. We must not let them find us since they would bring more reinforcements, and we lost our support from the William Tell which was destroyed after it jumped out of the system. The Concordia will be forced to do a very dangerous double jump. All fighters will be launched to do a patrol sweep after the first jump. Due to the importance of this mission, Angel will be flying on my wing in a Broadsword. After clearing any resistance, the Concordia will jump again to its designated second jump point. At the first enemy encounter, there are a few Drakhri. I take out this wing with just my forward guns. After we jump, Angel and me see a wing of Sarthas along with a Kamekh. It’s hard to tell if I destroyed any fighters with my rear guns since there is flak going off around us. Angel takes down the shields of the Kamekh, and I finish it off with a barrage of guns. I establish communication with the Concordia, and tell it that the jump point is clear. I then give a kill count score for the mission and land.
Enigma 2
I meet Stingray, Hobbes, and Jazz in the Observation Room. Stingray says that there is not much information coming from the bridge but that our carrier is hiding in an asteroid belt. Jazz says that the communications room is under ‘shoot to kill’ orders to keep people out. Stingray wonders why, but Jazz correctly states that we can’t afford to make mistakes since it would mean losing everything. I tell Jazz that we will succeed here, and Hobbes expresses his hopes that I am right. I meet Angel in her office, and she tells me that our mission will be to destroy a listening post just past the asteroids. We’ll be flying a roundabout course to obscure the Concordia’s position. Upon takeoff, I notice the large number of asteroids in my way. I do my best to pilot thru them, but one hits and I lose my side armor. I make it thru the remaining asteroids without further damage. At the next nav point are even more asteroids, but I get thru them without a scratch. We autopilot to the listening post, and there are two waves of fighters that defend it. The first wave are some Drakhri fighters. After destroying the first fighter, I notice that the remaining Drakhri are swarming Angel in an attempt to finish her off. I taunt and successfully draw off one of the fighters, and make short work of killing him. Angel is forced to withdraw from this fight, and I take down the remaining Drakhri. The next wave are Jalkehis, but my forward guns do them all in. My shields are a bit low after this, so I get out of range of the listening post and let the shields recharge. On my first pass, my shields get very low but I again get out of range for the second run. My second torpedo destroys the listening post. I head back to the Concordia, land(though I have no idea how that Broadsword missed the asteroid during the landing), and meet Angel again in her office. She tells me that she was glad to have me on her wing. I tell her that we make a good team, and she says that her trust of me is why we do well together.
Enigma 3
Hobbes, Stingray, Doomsday, and me are playing some cards in the Barracks. Stingray asks if I’ve given any thought to what I would do if the war was over and left military service. I tell him that I’ve not really thought of it since this war has already been going for 40 years without an end in sight. Stingray agrees that it is too early to make plans for things to do if the war ends. Doomsday wins this hand of cards against Hobbes. Hobbes says that we are fortunate to have a home to return to, and that he does not have this option since the Kilrathi would not let him return. Doomsday chimes in that he thinks it is foolish for any of us to have future plans. I ask him why he has such a pessimistic attitude, and he says he’s just being realistic. Hobbes states his belief that the Kilrathi empire can’t win because it is corrupt and decadent. I express my hopes at seeing the defeat of the Kilrathi, and Doomsday thinks I probably won’t live long enough. In the briefing room, Angel says that a strike force has been detected past the asteroids and that we will use one of the Kilrathi Ralathas to lead us to K’tithrak Mang and enable us to find a location where we can strike behind the battle lines. Stingray says that it would be hard not to kill all the Kilrathi, and Angel says that is why he is not on this mission. If the whole strike force is destroyed then there would be no way to locate the base. Our Broadswords will be equipped to track the Ralatha’s destination. Once the destination is located, we’ll finish off the Ralatha and rendezvous with the Concordia at another jump point. Upon launching, I have to get thru two points filled with asteroids. I get thru the first one without a hitch, but at the second point an asteroid hits me and I lose all front armor this time. I let my shields recharge after clearing the asteroids, and we make it to the Ralatha. There is a wing of four Jalkehi guarding it, so I concentrate on those fighters. I destroy all of the Jalkehi, and the Ralatha jumped away during the battle. Angel is able to locate the destroyer, and we jump after it. I see the Ralatha fairly close and peel off to get some distance. Angel distracts the Ralatha, and I make two successful torpedo runs. She again says that we make a good team, and that with this information we can jump into Kilrathi territory and attack their base at K’Tithrak Mang.
P.S. - I should have screen shots later today including the asteroid landing one referred to by Skanks. I'll include earlier shots of Caernarvon and Niven at minimum.