I just thought there were 14 AMG's?
I don't even remember it mentioned in the novel of the exact number of extra guns.
Also, the two torpedo tubes... just because two torpedoes were fired does not mean the ship has only two torpedo tubes. The WCM Tiger's Claw had 40 tubes, yet despite this it only fired two torps at the Kilrathi Destroyer ("Fire tubes one and two!").
LOAF stated that the ship had two torpedo-rooms. Two torpedo rooms does not necessarily mean two tubes either. Submarines for example can have a multitude of torpedoes in one room.
The 6/6/6 maneuverability was estimated by LOAF IIRC. I wish I knew how he did it. The stat doesn't seem that odd actually considering that other carriers had such maneuverability ratings. The thing that strikes me as odd is Hawk was stating how it's (The Vesuvius) maneuverability and acceleration makes the Intrepid look like it's standing still. 1 extra degree per second doesn't really make a ship look like it's standing still. There was actually no maneuverability rating listed in the game engine, which would explain why it had such an obscenely high maneuverability rating. That would however comply with Hawk's statements. Could anyone give me an estimate of the ships maneuverability in the game?
Does those 16 mass-drivers, and 24 lasers count as point-defense guns? Or do are they part of the main gun armament?
The next thing is speed. In the WC Novel, the Vesuvius was outrunning the Intrepid during the chase scene. Intrepid can do 150 k/s max. How come the Vesuvius can outrun them if they can do the same? The Intrepid in-game could muster 150 even with battle-damage.
I suppose the Vesuvius could gain on them scoops closed, but in that case, wouldn't Intrepid close her scoops as well and haul-ass too? I mean, I wouldn't be jogging along if someone's chasing at me as fast as they can; i'd kick up the speed too. The suggestion does appear to be a much faster ship chasing the Intrepid.
Intrepid does appear to carry a lot of fuel. It's catamaran-style shape probably allows a lot of room on the Nacelles for fuel, engines and intakes at the front. The torpedo tubes are, if you recall correctly, a centerline arrangement. I don't see any reason why they wouldn't haul ass. While the scene of the Intrepid gaining on Vesuvius before it made it's jump is suggestive of Intrepid being faster, one must also remember that ships often slow down before making jumps to better align themselves with the jump-point. Vesuvius was in the middle of decelerating for the jump when Intrepid came out full-speed. Of course, why Intrepid came out at such a high-speed would suggest that they decided to risk a highspeed jump (As a rule, you exit the jump at the exact same speed you entered at. The exception is the brief acceleration before entry, and the rapid deceleration on exit-- after that, you're just as fast as you entered). Tolwyn on the other-hand isn't in such a mood to take risks, especially when he wanted to make it back to Earth to rig a war with the UBW.
Another question is "Core Strength". Is 6,000 some kind of default figure. You'd figure a 250,000 ton machine would have a higher core-strength than an 18,200 ton cruiser.
Can I have some clarification here?
-Concordia
I don't even remember it mentioned in the novel of the exact number of extra guns.
Also, the two torpedo tubes... just because two torpedoes were fired does not mean the ship has only two torpedo tubes. The WCM Tiger's Claw had 40 tubes, yet despite this it only fired two torps at the Kilrathi Destroyer ("Fire tubes one and two!").
LOAF stated that the ship had two torpedo-rooms. Two torpedo rooms does not necessarily mean two tubes either. Submarines for example can have a multitude of torpedoes in one room.
The 6/6/6 maneuverability was estimated by LOAF IIRC. I wish I knew how he did it. The stat doesn't seem that odd actually considering that other carriers had such maneuverability ratings. The thing that strikes me as odd is Hawk was stating how it's (The Vesuvius) maneuverability and acceleration makes the Intrepid look like it's standing still. 1 extra degree per second doesn't really make a ship look like it's standing still. There was actually no maneuverability rating listed in the game engine, which would explain why it had such an obscenely high maneuverability rating. That would however comply with Hawk's statements. Could anyone give me an estimate of the ships maneuverability in the game?
Does those 16 mass-drivers, and 24 lasers count as point-defense guns? Or do are they part of the main gun armament?
The next thing is speed. In the WC Novel, the Vesuvius was outrunning the Intrepid during the chase scene. Intrepid can do 150 k/s max. How come the Vesuvius can outrun them if they can do the same? The Intrepid in-game could muster 150 even with battle-damage.
I suppose the Vesuvius could gain on them scoops closed, but in that case, wouldn't Intrepid close her scoops as well and haul-ass too? I mean, I wouldn't be jogging along if someone's chasing at me as fast as they can; i'd kick up the speed too. The suggestion does appear to be a much faster ship chasing the Intrepid.
Intrepid does appear to carry a lot of fuel. It's catamaran-style shape probably allows a lot of room on the Nacelles for fuel, engines and intakes at the front. The torpedo tubes are, if you recall correctly, a centerline arrangement. I don't see any reason why they wouldn't haul ass. While the scene of the Intrepid gaining on Vesuvius before it made it's jump is suggestive of Intrepid being faster, one must also remember that ships often slow down before making jumps to better align themselves with the jump-point. Vesuvius was in the middle of decelerating for the jump when Intrepid came out full-speed. Of course, why Intrepid came out at such a high-speed would suggest that they decided to risk a highspeed jump (As a rule, you exit the jump at the exact same speed you entered at. The exception is the brief acceleration before entry, and the rapid deceleration on exit-- after that, you're just as fast as you entered). Tolwyn on the other-hand isn't in such a mood to take risks, especially when he wanted to make it back to Earth to rig a war with the UBW.
Another question is "Core Strength". Is 6,000 some kind of default figure. You'd figure a 250,000 ton machine would have a higher core-strength than an 18,200 ton cruiser.
Can I have some clarification here?
-Concordia