Originally posted by Penguin
junior: The best way to win that Locanda mission is to pick a T-Bolt, then torp the destroyer ASAP. That way it only launches 1 of 3 bioweapons. (They're not skippers BTW). Chase down the last missile then mop up the Strakhas.
I think you're misattributing something in there. That's pretty much what I said earlier.
As for escorts Strakhas are good escorts if you're setting a trap. Enemy forces will think that your capship's unprotected - that is until your Strakhas uncloak around them and release some missiles up tailpipe...
Setting up an ambush involving an 'unescorted' cap ship would presumably be done to make your target cap ship look like a more attractive target than it actually is. Given that Confed had to attack it anyway to save the colony, sticking some Vaktoths around it seems to be a much better option. They have much heavier firepower, and they can survive (briefly) a stern chase as they chase the Confed fighter gunning for the missiles, while simultaneously being chased by the Confed wingman. The idea behind positioning the wingman a little ways back in that mission is because after the destroyer goes *boom*, you have to run down the missiles. That means you're going to be flying straight and steady as you attempt to catch up. Any fighter that wants to nail you is going to have to pursue you, and also fly straight and steady. Stick your wingman just a little ways back behind you, and if a Kilrathi fighter jumps you, your wingman provides an assist. A Vaktoth can survive in that position for a little while (and its wingman can make the life of your wingman rather miserable). A Strakha can't survive under that sort of firepower, and won't last long enough for its own wingman to make your wingman worry about the integrity of his fighter. Of course, the Confed AI is no smarter than the Kilrathi AI, so they wouldn't cooperate in this model, but there you go. Sure, your fighter may take some hits before its all over, and Rachel may have to put in for overtime, but that's a small price to pay for saving the life of every man, woman, and child on the ground.
The reason the Strakhas aren't so good in the game is the AI limitation. A real pilot would know how to utilize the cloak in such a way nobody would get a shot off at him.
Ergo the reason that Strakha should not have been involved as the escorts for the destroyer. See the example above.
As for the skipper missiles - its basically a capship missile with a cloaking device. Its strong enough to destroy the Victory on the harder difficulty levels. The bit where it blows up the Arrow is just a simulation. If it were true they'd have been firing them at YOU, not the capships.
I figured they had heavy warheads, but wasn't sure. Actually, strange as this may sound, I'm fairly certain I collided with one in a Thunderbolt the other day, and survived. It knocked out my starboard shield and armor (from full to nothing), and I have no clue what color my starboard side was on the damage indicator. I don't know for certain that I hit a missile (and I've accidentally rammed them numerous times before and died - might have been Arrows all those times, though), but I do know my starboard side disappeared, I don't remember anything else being around, and one of the skipper missiles mysteriously vanished.
btw, that was at Ace level.
Finally the Excalibur and the Dragon represented the pinnacle of fighter technology - remember the matter anti matter engines on the Dragon were capable of providing unlimited AB.
Yep. Each of them are super fighters for Confed. I'm a little leery of anything that's so great, though, and that can also run around with a cloak. Confed must have put in the overtime after WC2 to create invent (steal?) the cloaking device and put it on the best fighter in the game in just two years.
The Kilrathi, on the other hand, who have known how to build cloaks for over ten years, still only have them mounted on a fighter that's lighter than the Darket.
But its in the story.
Never owned WC4 personally, and when I did play it, I never got to the point where you fly a Dragon, but unlimited AB?
AFAIK, AB in a spaceship doesn't come from power generators. It comes from propellent (be it hydrogen, petroleum exhaust, what-have-you).
Or is it kicking anti-matter reaction out the back of the fighter?