Originally posted by Ringtail
I always seem to get my target track taken out in missions where I need torpedoes, anyone one else as lucky as me?
Originally posted by Crowley
I also prefer the older way, but I absolutely HATED how the only system that seemed to get damaged in enemy ships was shields. Nearly destroyed Kilrathi ships have escaped me at top speed more times than I can count. Sigh, memory constraints, I guess.
Going a bit off-topic, how many games are out there anyway where the enemies' performance is downgraded when they get more damaged/injured?
Originally posted by Anagram
But, even when we're told what to hit, like in Prophecy, or Colony Wars, all we do is cycle through, and target what we have to hit to blow the Cap Ships up. It would be MUCH nicer if we could target, say, the Launch Bays, instead of the Communications Tower, wouldn't it?
For me that was actually worse than losing a gun...Originally posted by Soma
I managed to blow up my radar screen quite a few times, boy, was that annoying in a dogfight...
Originally posted by Skyfire
I've also heard they can be destroyed, and I've targetted them once or twice myself. (Although I'm usually too busy blowing the bridge, etc. to hell to pay much attention to focusing on the bays.)
Originally posted by mpanty
For me that was actually worse than losing a gun...
Originally posted by junior
...the brand new Star Trek: Bridge Commander.
Heh, I'd get that occassionally as well... and then do something stupid like afterburn into the carrier because I was too impatient to wait a few seconds. Well, maybe only a couple of times for that last bit.Originally posted by Soma
...it was always gratifying to limp home after a nasty scrape with no comms, no radar, on half engine power with the eject warning blaring...
It's funny that it costs a few hundred for a chip off something like guns, yet it only costs a few creds to patch a large chunk of armour.Originally posted by Soma
I always hated shelling out hard earned credits for repairs [in Privateer].
Unless you're going for high kill counts, that is missing out on plenty. Sometimes one can wonder when the flood of fighters will end...Originally posted by Oggy
I've popped 'em off a few times, you're not missing much
IIRC it does stop the Neph launching reinforcement waves
Originally posted by Wedge009
It's funny that it costs a few hundred for a chip off something like guns, yet it only costs a few creds to patch a large chunk of armour.