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. I'd like to see something that clearly shows the edges of each poly. Also, the 'Broadsword' shot makes it look like the ship's wings are asymmetrical...
. im working on the meshes, but i dont want the land to be perfectly flat... but iv got a rough idea of what i want anyway. what bytesize should the map be? killerwave said it should be a 256x256 bitmap, so ill do one of those.
. The reason for this is that 256x256 is the biggest texture size WCP can handle in 3dFX mode (it can do a lot more in Direct3D and Software, but we gotta cater for everyone).

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. Send me a shot of the textured one.