Eder
Mr. Standoff
I was going to render a scene using my Standoff models, but I noticed something weird: When I scaled them acccording to the stats in WC1 and WC2's manuals, things turned out pretty illogical, as you can see from the left half of the picture below:
I'm sure that if you look at the picture for a few seconds, you'll find other absurd things like these:
-The Hornet's guns are bigger than a Ferret, and the smaller ones on the Raptor are bigger than a Hornet's cockpit.
-A Rapier II-A's cockpit is twice as tall as a Hornet's, a Ferret's, or a Rapier II-G's, but it's smaller than a Raptor's.
-You can fit a dozen of the Ferret's mass drivers inside a Scimitar's cockpit.
All of the WC1 models match perfectly with the blueprints that come with WC1 - I actually scanned those and used them as background images in my modelling program. The Ferret and Rapier II-G were made with WC2's sprites as background images, so they are not as accurate... but they can't possibly be THAT inaccurate. Oh, and before someone tells me that it isn't absurd for a Raptor to have a cockpit that's half the size of a Ferret, and that the ship sizes are official stats, and blah, blah, blah, just go have a look at the launch scenes in WC1 and WC2, and notice Blair's size relative to each ship.
Now, look at the right half of the first picture, where I scaled the WC1 ships differently. I took the values listed as "mass" in Claw Marks and used them as length, even though it apparently doesn't make any sense. It still doesn't look perfect, as the Hornet's cockpit is a bit too small IMHO, and the Scimitar's is a bit too big (but then again, I'm not the one who made the Scimitar model, so I'm not sure it matches the WC1 blueprints), but it definately looks more reasonable than the "official" numbers.
So, my questions are...
1-Is there really a screw up in the Claw Marks's stats? I mean... besides the p/y/r values being way too small
2-And more importantly... Which scale should I use in my mod? The official one, the one I made up with the mass values...? A completely different one you made up yourself?
--Eder
I'm sure that if you look at the picture for a few seconds, you'll find other absurd things like these:
-The Hornet's guns are bigger than a Ferret, and the smaller ones on the Raptor are bigger than a Hornet's cockpit.
-A Rapier II-A's cockpit is twice as tall as a Hornet's, a Ferret's, or a Rapier II-G's, but it's smaller than a Raptor's.
-You can fit a dozen of the Ferret's mass drivers inside a Scimitar's cockpit.
All of the WC1 models match perfectly with the blueprints that come with WC1 - I actually scanned those and used them as background images in my modelling program. The Ferret and Rapier II-G were made with WC2's sprites as background images, so they are not as accurate... but they can't possibly be THAT inaccurate. Oh, and before someone tells me that it isn't absurd for a Raptor to have a cockpit that's half the size of a Ferret, and that the ship sizes are official stats, and blah, blah, blah, just go have a look at the launch scenes in WC1 and WC2, and notice Blair's size relative to each ship.
Now, look at the right half of the first picture, where I scaled the WC1 ships differently. I took the values listed as "mass" in Claw Marks and used them as length, even though it apparently doesn't make any sense. It still doesn't look perfect, as the Hornet's cockpit is a bit too small IMHO, and the Scimitar's is a bit too big (but then again, I'm not the one who made the Scimitar model, so I'm not sure it matches the WC1 blueprints), but it definately looks more reasonable than the "official" numbers.
So, my questions are...
1-Is there really a screw up in the Claw Marks's stats? I mean... besides the p/y/r values being way too small

2-And more importantly... Which scale should I use in my mod? The official one, the one I made up with the mass values...? A completely different one you made up yourself?

--Eder

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