spiritplumber
Spaceman
http://www.spiritplumber.com/priv_remake/privR.zip
This is a first draft for an autogen system that makes SOME sense if you're used to priv world hope it helps. I'd like someone to fool around with it and tell me what they like/dislike... i mostly concentrated on getting the kilrathi stuff right. You can land on kitty bases but not do much other than refuel there, kitty planets are another story. I need some screencaps of kilrathis from somewhere so i can make bars and stuff ^^;
I don't want to dump the extra planet types because, well, they're pretty -- let's just say that for whatever reason Gemini hasn't got a lot of mining-oriented planets but has a lot of asteroids to make up for it hence all the mining bases?
also some minor cleanups... pirate draymen have a skull and wings painted on for one. Yay Blue Rogues! XD Some ships look more/less rusty depending on who owns them, and turrets look almost right now (even added a kilrathi specific texture).
Some stuff taken from vegastrike, mostly base models to break the monotony.
Bases are ALL destroyable, it just takes a decent time - this WILL break the plot if you blow up stuff you aren't supposed to. Of course good luck trying to blow up Perry with enough wingmen you can pummel kilrathi outposts into submission though.
If you want to be a total munchkin fly the steltek fighter and pretend you are on the LEXX. (I love that show, it has a really hot girl and an infinitely hot guy in it, and it's zany as all hell!). Just try it, dare ya you can blow up ANYTHING in that...
Also, ships that are supposed to carry fighters and use them against you now do so properly. This makes sure that for example a Kamekh has a flight complement regardless of what the autogen says. Don't insult the comm lady at Perry Naval too much...
Since I don't have any ship models (would LOVE to though! where can I borrow them?) I tried to do some stuff with different textures and different subunit arrangements, see the kilrathi carrier vs. the confed carrier, or the militia corvette vs. a hunter corvette (which I would like to make buyable instead of the paradigm for when even a drayman is too small, in normal gameplay paradigm = WAY too much unless you're going after Kilrah itself). Eventually the corvette should maybe go to the border worlds and the militia, it's basically a smaller dirtier paradigm (doesnt use the paradigm model tho).
I'm going to try to make at least one border world fighter out of bits and pieces of other fighters, flying it is going to be seriously weird tho..... oh well. I do have half a plan (cascade subunits and make the last two a real turret). Maybe a Vindicator would do it... aka a demon with wings and a turret bolted on and a different texture. That's probably how BW mechanics developed it, from what you can tell in WC4.
I did a decent amount of testing as far as cargo responsiveness for all the planet types and so on. I would like to know if there's stuff that is still amiss. Please tell me
NOTE: You may have to start from scratch savegame wise... just give yourself a ton of cash i guess ^^; sorry about that...
I hope some of this stuff is helping... the reason why I changed the file name is that I'm really done with the enhancement patch for priv, this is more of a preliminary WCU effort at this point. If I have any extra cleaning up to do for the patch also tell me, don't think so though.
This is a first draft for an autogen system that makes SOME sense if you're used to priv world hope it helps. I'd like someone to fool around with it and tell me what they like/dislike... i mostly concentrated on getting the kilrathi stuff right. You can land on kitty bases but not do much other than refuel there, kitty planets are another story. I need some screencaps of kilrathis from somewhere so i can make bars and stuff ^^;
I don't want to dump the extra planet types because, well, they're pretty -- let's just say that for whatever reason Gemini hasn't got a lot of mining-oriented planets but has a lot of asteroids to make up for it hence all the mining bases?
also some minor cleanups... pirate draymen have a skull and wings painted on for one. Yay Blue Rogues! XD Some ships look more/less rusty depending on who owns them, and turrets look almost right now (even added a kilrathi specific texture).
Some stuff taken from vegastrike, mostly base models to break the monotony.
Bases are ALL destroyable, it just takes a decent time - this WILL break the plot if you blow up stuff you aren't supposed to. Of course good luck trying to blow up Perry with enough wingmen you can pummel kilrathi outposts into submission though.
If you want to be a total munchkin fly the steltek fighter and pretend you are on the LEXX. (I love that show, it has a really hot girl and an infinitely hot guy in it, and it's zany as all hell!). Just try it, dare ya you can blow up ANYTHING in that...
Also, ships that are supposed to carry fighters and use them against you now do so properly. This makes sure that for example a Kamekh has a flight complement regardless of what the autogen says. Don't insult the comm lady at Perry Naval too much...
Since I don't have any ship models (would LOVE to though! where can I borrow them?) I tried to do some stuff with different textures and different subunit arrangements, see the kilrathi carrier vs. the confed carrier, or the militia corvette vs. a hunter corvette (which I would like to make buyable instead of the paradigm for when even a drayman is too small, in normal gameplay paradigm = WAY too much unless you're going after Kilrah itself). Eventually the corvette should maybe go to the border worlds and the militia, it's basically a smaller dirtier paradigm (doesnt use the paradigm model tho).
I'm going to try to make at least one border world fighter out of bits and pieces of other fighters, flying it is going to be seriously weird tho..... oh well. I do have half a plan (cascade subunits and make the last two a real turret). Maybe a Vindicator would do it... aka a demon with wings and a turret bolted on and a different texture. That's probably how BW mechanics developed it, from what you can tell in WC4.
I did a decent amount of testing as far as cargo responsiveness for all the planet types and so on. I would like to know if there's stuff that is still amiss. Please tell me
NOTE: You may have to start from scratch savegame wise... just give yourself a ton of cash i guess ^^; sorry about that...
I hope some of this stuff is helping... the reason why I changed the file name is that I'm really done with the enhancement patch for priv, this is more of a preliminary WCU effort at this point. If I have any extra cleaning up to do for the patch also tell me, don't think so though.