Hello,
I wonder if there is somebody outthere who can give me any help, how
to extract the complete ship-files from the secret ops data.tre ?
I already tried "WCPRIP", but then all the subsystems on the ships are
missing (Besides that you need to know before, where the file is and what
its name is).
The WCP-EDIT-Programm is a good peace of work, but its export-function
is not suitable for this job. It creates a *.wcs-file, and that's nothing I can
open with any modeling-programms. Or is there a converter to 3ds or something
else outthere ?
Is there a way, to extract the whole data.tre file ? Then I could pick the single
subsystems together and rebuild the models easily (and textures won't be lost
also, texturing is not my strength).
So any help will be welcome . I guess asking for complete models would be to much,
or isn't it ? If not, you are welcome to send them to me too
I already have some of the nephelim-fighters ready, take a lock (they are build for
the freespace2-engine) :
I wonder if there is somebody outthere who can give me any help, how
to extract the complete ship-files from the secret ops data.tre ?
I already tried "WCPRIP", but then all the subsystems on the ships are
missing (Besides that you need to know before, where the file is and what
its name is).
The WCP-EDIT-Programm is a good peace of work, but its export-function
is not suitable for this job. It creates a *.wcs-file, and that's nothing I can
open with any modeling-programms. Or is there a converter to 3ds or something
else outthere ?
Is there a way, to extract the whole data.tre file ? Then I could pick the single
subsystems together and rebuild the models easily (and textures won't be lost
also, texturing is not my strength).
So any help will be welcome . I guess asking for complete models would be to much,
or isn't it ? If not, you are welcome to send them to me too
I already have some of the nephelim-fighters ready, take a lock (they are build for
the freespace2-engine) :