WC4 Remake Tackles Technical Challenges (October 23, 2019)

ChrisReid

Super Soaker Collector / Administrator
Pedro reports that work steadily continues on the WC4 Fan Remake project. Although he claims that all of the various technical hurdles they're facing aren't news, I would argue that this provides important context to just how complex managing a modern fan project can be. A great many projects hit a wall and fail to progress beyond this point when the excitement of a flashy launch fades and the technical foundation work grinds on, so it's wonderful to see that the team is facing these challenges head on. What they've already accomplished is pretty neat too! Check out the trailer below for a sample.






Wing IV is fighting a lot of unexciting battles on multiple fronts - loading gameplay scripts to in order to load FMVs you've already seen, which requires loading subtitles, and branching options - which you've already seen but need to be implemented anyway. And then there are tasks like updating the particle editor to make it more user friendly.

And after that I'll still have to update the effect/material editor. That's not even mentioning other boring stuff like task/bug boards, a new server to allow us to use more than the 1GB of assets we were limited to for the demo. We are trucking along; there is just a *huge* amount of boring groundwork to lay.


--
Original update published on October 23, 2019
 
Wow! So far I think this looks absolutely amazing! Keep up the great work. I would love love love to play this.
 
Yip ! I l agree, I love the way the story starts with Blair being away for sometime then being recalled meeting Maniac at that bar with some guys looking for work or money, trying to make a living.
 
I guess here is as good a place as any to post this but we're looking to get people to help out with the website and 2D art (e.g. the HUD). We were originally going to try and muddle our way though those internally, but we've got enough on our plates without learning new skill sets.
It's a long shot but we could also use an additional programmer to handle a potential multiplayer component.
 
Back
Top