WC3 on Crazy

YCDTD

Captain
Wow. Much, much tougher. Can't role with my T-bolt on most missions like I used to. The Ekapshi are crazy difficult. At least your wingman get better.

Sometimes it feels more realistic, but other times it is unrealistic (first mission after the Behemoth gets destroyed for instance).
 

Quarto

Unknown Enemy
Autoslide has one huge advantage - it allows you to extend the duration of your afterburner fuel considerably.
 

ChrisReid

Super Soaker Collector / Administrator
I think if you got really good at the slide, you'd be able to pull crazy maneuvers like spinning on a dime and shooting at the ships behind you while still maintaining your initial forward velocity. I'm not sure I've heard of people actually consistently utilizing that kind of tactic though. I'm not sure it'd even be that hard, it's just a crazy wacky new mechanic in WC3 compared to what the previous games could do, and most of us were entrenched in our dogfighting habits.
 

YCDTD

Captain
How so actually? I used it mostly for capship attacks and did not find it to be a big help...
I thought is was quite helpful against capships. On Ace or below; yeah, it probably does not offer a huge advantage over normal "hit-and-fade" tactics.

Taking out Pahktans, Vaktoths and Sorthaks with the Arrow also becomes noticeably easier since you do not have to stay on their 6 o'clock and expose yourself to the rear turret fire.
 
Top