TheRedDuke
Spaceman
No doubt this has been discussed before, although I wasn't able to find a thread that discussed this topic specifically. I was curious about the transition of fighters and bombers from WC2/End Run/FA to WC3. How was it that Confed was able to bring so many new craft online in as short a time span as they did (late 2668-2670), given the climate of the war at the time? Confed was still being out-produced by the Empire, its fleet and construction yards were smashed during the Sirius/Terra actions in 2668, and yet the worn-down TCS Victory was equipped with the finest new fighters not a year later; not a Rapier, Broadsword or Ferret to be found. This strikes me as very impractical. I would think that the Confederation, in its efforts to keep the war from coming home again, would have spent more resources in mass-producing existing ships (as I'm sure some production facilities were still intact, such as Jupiter) rather than build or modify facilities and train new personnel to manufacture new classes of craft. To correlate, the US military, despite the development and deployment of the B-1, F-22, F117-A, and the JSF, still use older B-52s, F-15s,16s, and 18s. These 30-year old designs, while modified over the years, are still highly effective weapons, and in many cases are far more cost effective than the newer fighters + bombers.
Of course, I know that with a new game, the production team for WC3 would probably want to introduce new craft/weapons/features etc., but according to canon, is there any explanation for this sudden change in craft?
Of course, I know that with a new game, the production team for WC3 would probably want to introduce new craft/weapons/features etc., but according to canon, is there any explanation for this sudden change in craft?