Kevin Caccamo
Rear Admiral
I have recently been working on the WC1 Remake and I plan to release it soon; However, I don't really want to release it now because there are some bugs that I have come across while playing the missions. I have made the missions using the FC mission editor and created lua scripts with notepad. I have also hand-edited the missions so that the script functions will run when a certain condition of a ship/navpoint is met. I have ran luac on the scripts and they don't seem to have any bugs. When I playtest the mission and call the "check to see if I have won" script function, I get an error message that says that Objective_SetState is a nil value and boots me back out to Windows! Does anyone have a clue what is going on?
The exact text of the error message: wc1s3bm3.lua:11: attempt to call global 'Objective_SetState' (a nil value)
The exact text of the error message: wc1s3bm3.lua:11: attempt to call global 'Objective_SetState' (a nil value)