Maj.Striker said:As somone who quite possibly is the worse texturer ever I've got to say you need to really tone down those panel lines on your fighters.
ChrisReid said:and check out the Scimitar blueprints at https://www.wcnews.com/news/update/6706
Chevie, the best advice I can offer right now is "subtley". Tone down the thickness, sharpness and definition of your panel lines. So you should probably tone down the bump maps too. Add a slight dirt/dark layer around the lines - help them look worn and used. Keep your colors from becoming too saturated - this keeps it from looking cartoony. Make sure you've got some ambient light in your scene. (between 5% and 15% of the total light in the scene)ChrisReid said:I wouldn't go so far as to say he's worst texturer ever.
Definitely tone down the panels and check out the Scimitar blueprints at https://www.wcnews.com/news/update/6706


Eder said:If they are already only 1 pixel wide, you need to double the resolution of your textures, and keep them 1 pixel wide.
It might help if you always make them in a separate layer in Photoshop, give this layer about 20-50% opacity, and set it to "Overlay" or "Color burn" blending modes. After that, you can try duplicating that layer, applying a 2-pixel wide (or so) gaussian blur to it, and setting this new layer's transparency mode to "Multiply" with an even lower opacity. It's not the best looking thing in the world, but it helps you come up acceptable low-res hull plating textures quickly.



