Delance
Victory, you say?
I was doing some random google searching, and end up finding some old drawings from the past. Yeah, copyright 1996! When it was a cool fan-thing to design your own ships. Those are long lost files, and I didn’t see this stuff in a long time. All four ships were made using Corel Draw! They are simple 2D-drawings, what was something very common back then. There were not a lot of people doing 3D models, and there was basically no fan-made mods, games, or movies around.
When I see how similar those ships are to the ones on WC4 I realize what a good job the designers did to renew the whole concept on WCP. The sense of continuity from WC3 to WC4 was great, but the series needed some new ideas.
1996 was a fantastic year for Wing Commander. The franchise was amongst the most important in the game industry. WC games were setting new standards for quality and technology since WC1 in 1990. Origin was leading the way and building new worlds. It appeared as if they could keep making those great interactive movies / space combat sims for a long time. WCIV had just been released, and Privateer 2 and the next WC game were in the works. It was also a nice year on alt-games.wing-commander. It was so old that the CIC and #wingnut didn’t even exist yet.
The pictures could use a little retouching, but I decided to present them as I found. Any comments will be appreciated.
Falcata Light Fighter
Weapons
4X Laser
2X Light Mass Driver
Missles hardpoints:
2X3 IR
2X2 HS
Performance:
Speed: 580kps (1500 AFB)
Acc: 300kps
Yaw/Pitch/Roll: 95dps
Armor
85 Fore
60 Aft
50 Left/Right
Misc
Decoys: 30
Jump: No
Atmosphere: Yes
Typical light fighter. After WC1 they didn't make many ships with big pointy guns on the wings.
Cavalier Medium Fighter / Interceptor
Weapons
2X Tachyon
3X Laser
1X Neutron Gun
Missles hardpoints:
3X1 IR
2X1 HS
Performance:
Speed: 480kps (1200 AFB)
Acc: 230kps
Yaw/Pitch/Roll: 70dps
Armor
130 Fore
90 Aft
70 Left/Right
Misc
Decoys: 30
Jump: Yes
Atmosphere: No
---
Well, not as good as the WASP.
Lancer Heavy Bomber
Weapons
2X Heavy Mass Driver
2X Heavy Tachyon
(alt) 4X Fission Cannon
(double rear turret) 2X Light Mass Driver
Missles hardpoints:
3X4 IR
2X2 FF (back)
2X2 Torp
Performance:
Speed: 360kps (680 AFB)
Acc: 180kps
Yaw/Pitch/Roll: 30dps
Armor
250 Fore
250 Aft
190 Left/Right
Misc
Decoys: 50
Jump: Yes
Atmosphere: No
---
I tried to optmize the attack angle on the rear turrents. It also seemed like a good idea to fire FF missles to the back.
Crusader Heavy Fighter
Weapons
2X Heavy Plasma
4X Heavy Tachyon
(alt) 2XFission Cannon
Missles hardpoints:
4X2 IR
2X2 HS
3X1 Torp
Performance:
Speed: 450kps (1100 AFB)
Acc: 200kps
Yaw/Pitch/Roll: 80dps
Armor
200 Fore
190 Aft
160 Left/Right
Misc
Decoys: 30
Jump: Yes
Atmosphere: Yes
---
Back then we were all very impressed by the Dragon (Or Lance, if you prefer)
When I see how similar those ships are to the ones on WC4 I realize what a good job the designers did to renew the whole concept on WCP. The sense of continuity from WC3 to WC4 was great, but the series needed some new ideas.
1996 was a fantastic year for Wing Commander. The franchise was amongst the most important in the game industry. WC games were setting new standards for quality and technology since WC1 in 1990. Origin was leading the way and building new worlds. It appeared as if they could keep making those great interactive movies / space combat sims for a long time. WCIV had just been released, and Privateer 2 and the next WC game were in the works. It was also a nice year on alt-games.wing-commander. It was so old that the CIC and #wingnut didn’t even exist yet.
The pictures could use a little retouching, but I decided to present them as I found. Any comments will be appreciated.
Falcata Light Fighter
Weapons
4X Laser
2X Light Mass Driver
Missles hardpoints:
2X3 IR
2X2 HS
Performance:
Speed: 580kps (1500 AFB)
Acc: 300kps
Yaw/Pitch/Roll: 95dps
Armor
85 Fore
60 Aft
50 Left/Right
Misc
Decoys: 30
Jump: No
Atmosphere: Yes
Typical light fighter. After WC1 they didn't make many ships with big pointy guns on the wings.
Cavalier Medium Fighter / Interceptor
Weapons
2X Tachyon
3X Laser
1X Neutron Gun
Missles hardpoints:
3X1 IR
2X1 HS
Performance:
Speed: 480kps (1200 AFB)
Acc: 230kps
Yaw/Pitch/Roll: 70dps
Armor
130 Fore
90 Aft
70 Left/Right
Misc
Decoys: 30
Jump: Yes
Atmosphere: No
---
Well, not as good as the WASP.
Lancer Heavy Bomber
Weapons
2X Heavy Mass Driver
2X Heavy Tachyon
(alt) 4X Fission Cannon
(double rear turret) 2X Light Mass Driver
Missles hardpoints:
3X4 IR
2X2 FF (back)
2X2 Torp
Performance:
Speed: 360kps (680 AFB)
Acc: 180kps
Yaw/Pitch/Roll: 30dps
Armor
250 Fore
250 Aft
190 Left/Right
Misc
Decoys: 50
Jump: Yes
Atmosphere: No
---
I tried to optmize the attack angle on the rear turrents. It also seemed like a good idea to fire FF missles to the back.
Crusader Heavy Fighter
Weapons
2X Heavy Plasma
4X Heavy Tachyon
(alt) 2XFission Cannon
Missles hardpoints:
4X2 IR
2X2 HS
3X1 Torp
Performance:
Speed: 450kps (1100 AFB)
Acc: 200kps
Yaw/Pitch/Roll: 80dps
Armor
200 Fore
190 Aft
160 Left/Right
Misc
Decoys: 30
Jump: Yes
Atmosphere: Yes
---
Back then we were all very impressed by the Dragon (Or Lance, if you prefer)