WC Saga Unveils New Website And Trailer (October 6, 2005)

ChrisReid

Super Soaker Collector / Administrator
WC Saga has burst back onto the scene with a new website and fancy CGI trailer. Any viewers still running below 1024x resolution will need to slide over to see the right menu bar in each section. All the basic information that potential players would want to know is there, and the site features a database that provides quite a bit of information on the game's background and setting. Eventually the portal will serve as a framework to support the release of the prologue and primary chapters. Old screenshots, wallpapers and trailers are online too. The latest addition is a new trailer featuring live actors and elaborate prerendered battle scenes. You can grab the 67 meg mpg here or here.








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Original update published on October 6, 2005
 
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I sent you an email, but let me say again, very impressive work on the trailer! Very nice, I like it a lot. Can't understand much of what was said (didn't get any of what was said at the end in the studio) but very cool trailer. Great job!
 
Wow, very impressive Lars!

You've brought a bunch of different elements (live action, green screen compositing, modelling, lighting, animation, editing and sound) together into what is the most complete and professional Wing Commander animation yet outside of Origin.

I particularly liked the strong contrasts and colour pallete, as well as the little touches, such as capship shields reacting to energy weapons, energy fields and superstructure lighting. The whole sequence comprises a varied mix of shots and together with the sound effects and accompanying music presents a compelling animation.

If you have the time, I would be most interested to hear a bit more about the making of the trailer, such as how long did take, did you storyboard the trailer first, which programmes did you use for the rendering (Lightwave?) and compositing (After Effects?), what was it like integrating all the different elements, what was the most difficult part of the project, which effects did you use in the rendering (motion blur, depth of field?), what would you do differently if you could do it again, etc?

Is that the Tiger's Claw (Bengal) in the mess room as seen at about 0m:25s and 0m:40s in the trailer? :D

Thanks again for a great piece of work!

Cheers,


BrynS
 
@ Striker
Could it be that you have one of my old Email adresses? I didn't got any emails from you.
Try this one Dinge_L@web.de
 
Making of Wing Commander Saga Trailer 04

Well where should I start...best the beginning.
I am studing at the SAE Hamburg "Film Making" and "Digital Animation". Both are more like a crashcurse through everything that has to do with the two topics.

We have to do some practical projects and for this project the task was simple "Do whatever you want" you have about two month.
Quality should be TV standart (EU).
Beeing a Wing Commander Fan I thought about a trailer.
First I choosed a music title. A quite uncommen way but I can imagine images as I listen to the music.
Then I made some scetches about different scenes I had in my mind..not realy a storyboard just some ideas.
Later I put them in an order and created an animated storyboard with simple lightsets and models (all in 3D Max).
My fist storyboard was about 3-4 minutes. Going back with that to my coursecoordinator he told me thta I would never finish that in time...and yes he was right ^_^
So I cut out everything but the most importend scenes.
You have allready seen the resault of that.
So much about the "why"....now lets take a look at the "how" side of the project.

The models are all from our mod but I have added some details to the textures like bumpmaps, specmaps, etc.
Since the models where all in 3DS I stayed in Max instead of importing/converting into another software (working with Softimage XSI was my first idea).
Nearly the entire first month I tried to figure out what the textures should look like. How much reflection etc. Also what kind of lights I should use. Parametric or normal max lights...in the end I used both.
I had about a 12-16 hours working days for these two month..luckly most of the time we had holidays so I could work straigh through. I would never finished it in time when I had normal school. ( I am still in the progress of learning Max.)

The actors where shot in my schools greenscreen studio. Well it has at least a green wall and some lights and a freaking echo and ventilation that made sound recording very difficult. The Cam was a Canon XL1s.
One word about the Actors. Mr. Gloe is a friend of mine that I meat at the SAE.
The other is my neighbour who just started theater school so both are quite unexperianced but the only persons who where willing to play the roles and spoke a english that is at least understandable.
PS: Great thanks to my mom who made the costumes ^_^

About the effects I used. Shieldhits, engineglows and flares, Laserfire (set by hand not particles), and explosions where all done in Max.
All other effects like blures where added in Combustion.

Sounds and music.
Here I had quite some luck that the Saga team has someone who know how to work with sound. My school also has some audio engineers in training but it would have been more time consuming to find someone that dosn't has some projects running and time to work with me.
So I have to thank Ed for his great addition of the SFX and filtering out the noises from the ventilation and echo of the greenscreen studio.

What would I do different....
Good question...I think a lot of things. First of all I couldn't make some closeup shots cause the models where still the lowpoly models we use ingame. With more time I would have made some more detailed ones to do some closeups.
Then battles. I still miss the big bang at the end of the trailer that I had to cut of because I didn't had the time to do it.
Then lighting on some points. My experience is that you can work for hours on the light setup and still you aren't pleased....but that could also be me seaking perfectionism.
Overall I have mixed emotions about the trailer. On the one side I like it. I reached my goal for creating that thing in time while my coursecoordinator said I wouldn't make it. Then that I got the dark mood of what the situation is like into a picture and last that it somehow tells a story and isn't just a special effect show.
On the other hand their are these points above...but hey you can't have everything right?

Oh a last point...next time I do somehting like that I better get a team and a rendering-network. it ^_^
All the stuff, exept for costumes was provided by my school (programs, camera, light, greenscreen etc.)


Is that the Tiger's Claw (Bengal) in the mess room as seen at about 0m:25s and 0m:40s in the trailer?
Yes it is. I just browsed through my folder of WC pictures and I love the Claw. If I where a WC pilot I would voluntarly server on one of these ^_^


So I hope that clarifys most of the questions.
 
Thanks for the detailed response!

It sounds like a highly involved and at times painstaking process, yet one that was ultimately very rewarding.

Yeah, your mom did a neat job on the costumes and they seem more appropriate (or at least more in keeping with current navy clothing) for (bridge) officers than the all-in-one, off-duty piece/flighsuit-variant seen in WC3/4. Did she make the Confed badge as well?

Regarding the DivX (70MB) version of the trailer, it appears that the audio is uncompressed PCM, so you could shave about 13MB or so off the filesize by going with say LAME MP3 at 192kbps, which is fairly transparent quality-wise. The video bitrate is also much higher than the resolution requires, which isn't necessarily a bad thing, but again the filesize could be quite a bit smaller with no noticeable loss in quality at the native resolution, which would reduce your bandwidth/hosting demands for the file. I've transcoded a couple of versions from the MPEG2 version and can put them up on my FileFront hosting if you want to use them, although it sometimes takes a few days for the files to be validated by FileFront before being able to download them.

I've encoded versions at the native resolution with an area-based de-interlace filter at 2,000kbps 2-pass XviD/192kbps LAME CBR (size - 24.4MB) which is essentially transparent to the original MPEG2 version, as well as a 1,000kbps XviD/192kbps LAME which is 90%+ similar in quality at about 13MB. I could also encode a half resolution version at say 500kbps/96kbps or 128kbps, which would be in the 5-7MB range or alternatively encode version to a specific size, eg. 15MB.

No worries if you don't feel it's necessary.:) Just a hearty thank you again for making and sharing this with the community!

Hopefully more of these projects will be possible in the near future, as technology improves and capabilities and processes (and prices) previously only available to film studios and professionals filter down to the consumer. Who knows, with the flightsuits now available and the number of very talented artists and modellers in the community, perhaps a short fan film could be possible in the next few years!

Cheers,


BrynS
 
Very good.

This was perhaps the highlight of my day. I never expected to find a trailer of such quality waiting for me this morning when I woke up and checked my regular sites. Saga, from the offset, has always given my friends and I inspiration to contribute things back to the WC Community. WCSaga, for me, keeps life in the genre. It seems Saga is not afraid to break away from Blair and the old school stories to tell a darker, more realistic, and more active universe full of war that the games were never able to accomplish. It is all romantic in a way, like Forstchen's prose being transliterated to the screen-- needless to say I am very pleased. Work like this shows the hard work and dedication being put not only into WCSaga, but the entire community.

It makes me want to announce something my friends and I have been planning to unveil for some time yet, something influenced, if not inspired, by the hard work and screen renders from the saga team that has reinvigorated the genre in myself and others. Sadly, my friends and I have all agreed that our unveiling is best given when the project itself is finished, and the playtesting completed. It is our sincere hope that those who's interests match our own will use our gift to the community to create an infinite ammount of Wing Commander Stories and experiences that the entire Community can share. We are excited, but due to the busy semester, official announcement won't come until early January =)

Either way, I am humbled by the CGI, and by the dedication that yourself, and the entire Saga team has put into their work.

I for one, could understand all the English in the trailer. The last bit after the credits was in German, I think, and thus I couldn't understand it. A few iffy spots on grammar, but a solid trailer none the less.

Thanks for sharing,

Flex
 
BrynS said:
Yeah, your mom did a neat job on the costumes and they seem more appropriate (or at least more in keeping with current navy clothing) for (bridge) officers than the all-in-one, off-duty piece/flighsuit-variant seen in WC3/4. Did she make the Confed badge as well?

The badges are just printed and then glued on the uniformes. I still want to replace them with clothcolors or real cloth patches in the future.

Compression
Yes I didn't thought about the compression to much cause my school wanted the project on DVD and Mini DV tape so their was no reason to make it a small file.
Still I would be thankfull if you could provide a 24MB and a 5-7MB version so that also people with a smaller bandwith can watch the trailer.

BrynS said:
Hopefully more of these projects will be possible in the near future, as technology improves and capabilities and processes (and prices) previously only available to film studios and professionals filter down to the consumer. Who knows, with the flightsuits now available and the number of very talented artists and modellers in the community, perhaps a short fan film could be possible in the next few years!

Still even if things become cheaper you still need some experiance in how to use all these technologies. I had these courses and still it was difficulte for me to get everything done. Special the greenscreen is something complicated when you work with a moving camera.
On the other hand I asume that the next fan project of this kind would be done by a group of persons where everyone would be more or less specialised where I have a more general knowledge (Learned the basics in camera (M-DV), real lightning, tonerecording, storyboard, dramaturgy, digital cut, composeting and 2D/3D artwork).
I am looking forward to see other projects comming up and if anyone has a question I will try answere them as good as I can

Flex said:
I for one, could understand all the English in the trailer. The last bit after the credits was in German, I think, and thus I couldn't understand it. A few iffy spots on grammar, but a solid trailer none the less.

Yes the very last part is in german.
Freely translate he says: " I don't find it funny in any way that the Kilrathi attack us, realy, I just wanted to say that"
 
BrynS said:
Regarding the DivX (70MB) version of the trailer, it appears that the audio is uncompressed PCM, so you could shave about 13MB or so off the filesize by going with say LAME MP3 at 192kbps, which is fairly transparent quality-wise.

Shuddup! :p ;)

Ed
(anti-compression audio guy)
 
Edx said:
Shuddup! :p ;)

Ed
(anti-compression audio guy)
Hey Ed, are you the same Ed that worked on the audio for this trailer? If so, great job!

I'm with you on the compression issue, particularly with audio on a low threshold -- I currently re-ripping my audio cd's to FLAC for my pc and VBR LAME for portable. I'm sure that when you are mastering audio you maintain it in an uncompressed or lossless format?

For a short trailer like this, uncompressed PCM is tolerable, but not very efficient and bloats the filesize. A good lossless codec would get you in the region of 4:1 compression which cuts down on the size substantially, while a good lossy codec, such as LAME MP3 or Ogg Vorbis at a decent bitrate offers near transparent quality at efficient bitrates suited for an internet distribution of media, such as the trailer.

Did you compress the DivX version from an uncompressed source because the audio in the DivX version is 44Hz Stereo PCM Uncompressed, whereas the MPEG2 version of the trailer uses 224kbps MPEG Layer 2 48Hz Stereo audio, which is already lossy and cannot derive a lossless transoding even into uncompressed PCM, because the source has had perceptual harmonic data removed (i.e. is lossy)?

@Lars: I'll upload the encodings tonight and pass along the links when they go live.

Cheers,


BrynS
 
Okay this is killing me, I'm literally developing clinical depression with my inability to remember where the music in this (well done) trailer is from.

Did I hear this in another game trailer... maybe it was Haegemonia... aghgrhgreklgrmmmgg I can't remember at all.

Please aid my suffering.
 
Unregistered said:
Okay this is killing me, I'm literally developing clinical depression with my inability to remember where the music in this (well done) trailer is from. .

Check the credits :)
 
BrynS said:
Hey Ed, are you the same Ed that worked on the audio for this trailer? If so, great job!
Thanks! I only had a couple of days to do it in, and if I had the time I would have done the music too but competing with what was used would have been kind of depressing :D

Did you compress the DivX version from an uncompressed source because the audio in the DivX version is 44Hz Stereo PCM Uncompressed, whereas the MPEG2 version of the trailer uses 224kbps MPEG Layer 2 48Hz Stereo audio, which is already lossy and cannot derive a lossless transoding even into uncompressed PCM, because the source has had perceptual harmonic data removed (i.e. is lossy)?

Basically I have an option in my sequencer to "replace audio in video", so I simply select the video file and then the audio file and its done.

Lars first posted an DivX version with low quality audio, and I was like ":( " so he made another version but it still wasnt perfect enough for me (;)) and it was in a format that several people dont seem to be able to play for some reason. So I just got the DivX version with the bad audio quality and replaced it with uncompressed audio. Now since it was only an extra 4 mb over the mpeg version I didnt think it mattered much.

You are right though, it should be compressed. I just hadnt much time to figure out a decent way to do it quickly. It would be cool if youve done it! :)

Ed

(PS: whats interesting is I was working on the sound to a compressed video format, and the bluescreen issue with the live actors wasnt really that noticable. )
 
Brian Tyler's music from Children of Dune pops up in a LOT of trailers. I've heard it in a trailer for Cinderella Man, and the Academy Awards snippet for Master and Commander's nomination (don't remember for which award).

Good choice!
 
Edx said:
(PS: whats interesting is I was working on the sound to a compressed video format, and the bluescreen issue with the live actors wasnt really that noticable. )
I don't quite understand what you're saying here. Are you saying that when you were cleaning up the voices from the DV master that you didn't really notice the echo in the green screen studio?

@Lars, okay I've uploaded the two versions:

WC Saga Trailer 360x288 XviD - 6.94MB

WC Saga Trailer 720x576 XviD - 24.4MB

Feel free to change the file names and/or link directly to the FileFront addresses if you want -- I don't think there are any bandwidth limits on the hosting.

Cheers,


BrynS
 
VERY impressive work there. Cannot wait to see the ingame footage.
One complaint tho - the greenscreen stuff looks aweful. Or more precisely - whatever software you use for overlaying the green parts it doesn't do so very well. The outlines look extremely jagged and also look blocky - as if they were compressed too high. This greatly detracts from an otherwise very professional trailer for me.

Regarding the MPEG2 stream. Windows Media Player does play it fine IF and ONLY IF you have some sort of DVD Software player (like PowerDVD) installed.
 
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