This will be my official WC RPG discussion thread where I'll lay down idea for the RPG. First off I'll establish what the hell's going on and initial planning:
WC RPG will utilize the RPG Toolkit engine, a very powerful tool for those not enslaved to pirated copies of Enterbrain's RPG maker series. This tool supports a wide variety of mediums, while not perfect or what everyone wants, it supports object oriented programming and gets better with each incarnation.
Initial Plans:
Right now I'm still building an overall game design, from the world to battle system. However there are a couple things that I will adress:
1. It's Wing Commander
2. Canon is very important, but any deviations/fan creations will be designed to fit into the Wing Commander Universe - essentially Wing Commander in design and function.
3. A lot is still in the design and planning stage, I could use suggestions though. I have plans to expand the RPG to a full blown team, but that's when enough material is gathered and I feel 'secure' to venture from my solo venture.
4. This is an RPG, but I'm looking into possibly: a) adding a flight engine like Flight Commander of Vegastike, because Toolkit can support a lot of stuff, or b) I'll create my own arcade style in-game flight engine.
You can't have a WC RPG without flying and shooting down Kilrathi
WC RPG will utilize the RPG Toolkit engine, a very powerful tool for those not enslaved to pirated copies of Enterbrain's RPG maker series. This tool supports a wide variety of mediums, while not perfect or what everyone wants, it supports object oriented programming and gets better with each incarnation.
Initial Plans:
Right now I'm still building an overall game design, from the world to battle system. However there are a couple things that I will adress:
1. It's Wing Commander
2. Canon is very important, but any deviations/fan creations will be designed to fit into the Wing Commander Universe - essentially Wing Commander in design and function.
3. A lot is still in the design and planning stage, I could use suggestions though. I have plans to expand the RPG to a full blown team, but that's when enough material is gathered and I feel 'secure' to venture from my solo venture.
4. This is an RPG, but I'm looking into possibly: a) adding a flight engine like Flight Commander of Vegastike, because Toolkit can support a lot of stuff, or b) I'll create my own arcade style in-game flight engine.
You can't have a WC RPG without flying and shooting down Kilrathi