Bandit LOAF
Long Live the Confederation!
Choose a less bright setting when you're installing the game.
What made you think I had a choice in not having 3Dfx?Originally posted by Preacher
WCP in 3Dfx ROCKS!... Try it sometime.
Because it's silly to assume that you were assigned a video card or something.Originally posted by Wedge009
What made you think I had a choice in not having 3Dfx?
Originally posted by Wildshot
I remember I bought one of the earlier 3dFX cards called Monster 3d by Diamond(now S3 I believe). Anyway this was when 3d acceleration was fairly new and I only bought it so I could play Shadows of the Empire, turned out to be a pretty smart move as it improved the quality of almost every game I played afterwards. I kinda liked it, it never gave me any problems unlike alll the video cards I've had since.
My main gripe about WCP in software, [edit: what the hell is that comma doing there? Dramatic pause?] was the shields. The shields are just made to look nice because of the blur effect caused by bilinear filtering. Without it, it just looked bad.Originally posted by Wedge009
That's a bit harsh. WC4 textures always look so grainy to me. I first played WCP in software mode, and that looked so smooth to me. Admittedly, I've never even seen WCP in 3Dfx, but I thought the only bonus it has above Direct3D was the fogging feature.
Originally posted by Unforgiven
(..)and since there was no light (I mean the read/green etc. nebula-glow effect) the stupid bug that it was visible in the launch bay is not present as well.
I don't think so. I have some Direct3D programming experience, so let me tell you the following on why I think it was like that:Originally posted by Zor Prime
Uhnm yea. Sir, we have a hole in the launch bay doors, so some of the nebular gasses have seeped intothe launch tube. so its gonna look all red and green like.
YYeah, that bug was a trifle interesting. Maybe it was that way on pourpose though?
I never thought about the 'light inside the launch tube' thing, but having stars/lens flares show from behind capships always seemed a bit silly to me.Originally posted by Unforgiven
At least in software the stars didn't appear in front of ships, and since there was no light (I mean the read/green etc. nebula-glow effect) the stupid bug that it was visible in the launch bay is not present as well.
<Smacks head> Of course, that's what you meant. They must have got the lighting the wrong way around.Originally posted by Saturnyne
I just meant that since the landing bay doors are open, the ambient light could find its way into the bay.