WC online concept art

Originally posted by Ladiesman^
You need the texture that bad boy up....

Aye, that I do. I've actually started to texture it already, but I wasn't particularly pleased with the results. I'm hopefully gonna have finished all of Standoff's new HUDs by next weekend, then the Hakaga will move to the top of the priority list and I'll experiment with different techniques until I find something that looks good. It's really hard to texture a ship that big without making its textures look either too repetitive or too pixelated :p

--Eder
 
Originally posted by Eder
Here's what I came up with last night:
hammerhead.png

Not my best modelling job ever, but not bad for three hours of work based on a couple of sketches either :)

--Eder

A rather bizarre and ungainly looking bird, eh?... (not a reflection on you, but the original designer..)
 
Originally posted by Eder


Aye, that I do. I've actually started to texture it already, but I wasn't particularly pleased with the results. I'm hopefully gonna have finished all of Standoff's new HUDs by next weekend, then the Hakaga will move to the top of the priority list and I'll experiment with different techniques until I find something that looks good. It's really hard to texture a ship that big without making its textures look either too repetitive or too pixelated :p

--Eder

Actually, there's nothing wrong w/ repetitiveness of texturing; it merely reflects the real-world... Uniformity of (texture) makes for more efficient and lower-cost mfg'g process.

...Only place that would be a bad thing is if a particularly unusual shaped component of the bird were textured exactly the same as a more "normal" shaped part of the hull. Then it would look incongruous and out of place.
 
Originally posted by Preacher
A rather bizarre and ungainly looking bird, eh?

Bizarre indeed. I think they wanted to go with such, well, unusual designs to show off that feature where engine and weapon upgrades would affect the way your ship looked. All those sketches have a bunch of spare parts lying around the corners that are obvious replacements for some of the parts that are shown attached to the actual ships.

The thing I find most bizarre and unexplainable, though, is how some ships, including that one I just modelled (apparently, a "Hammerhead") are so verticalized they remind me of the Slave One from SW. I don't think any WC ship ever followed such a design concept.

Originally posted by Preacher
Actually, there's nothing wrong w/ repetitiveness of texturing; it merely reflects the real-world... Uniformity of (texture) makes for more efficient and lower-cost mfg'g process.

Well, you're right, tiling wouldn't be such a bad thing on a more capable engine, it would actually add a touch of a more realistic look... but without bump maps or reflection maps, tiling textures in the Vision engine just makes ships look silly from far away. A texture that barely looks like a metallic hull may be passable, but if you repeat it 4 times over the same hull surface, it just screams "I'm a drawing sitting on a triangle".

--Eder
 
Originally posted by Eder
Well, you're right, tiling wouldn't be such a bad thing on a more capable engine, it would actually add a touch of a more realistic look... but without bump maps or reflection maps, tiling textures in the Vision engine just makes ships look silly from far away. A texture that barely looks like a metallic hull may be passable, but if you repeat it 4 times over the same hull surface, it just screams "I'm a drawing sitting on a triangle".

--Eder

I see...
 
Eventually, I'll probably learn how to make textures that look better than "passable", though... I just wish that'd happen before I finish texturing the Hakaga so I wouldn't have to avoid tiling a 256x256 texture on a 700 meter long wing :D

--Eder
 
You have to keep in mind that these are ships for a Privateer game... they have to be bigger than normal fighters, to have room for cargo.
 
Well, even so, the fighters shown seem to be the size of a small capship (bigger than a corvette). The writing is small but it seems to say that it's a multi role fighter (or is that freighter?). It also has rotating thrust pods which seem a bit weird for a fighter that big. Oh well, it's not like it matters and it is concept art after all so it's probably wise to examine them with the proverbial bucket of salt.
 
The main view of that ship seems to have it's perspective a bit whacked out... it makes it look like it's quite a bit more upright than the side view.
 
Of course you do. Just like you need to contact Origin to use any of their ships or artwork :)
 
so, i guess the next question is, anyone know e to origin, where I can send a message to origin, that'll actually be replied to?
 
IMHO, all the Kilrathi fighters look just right. The first of the Kilrathi freighters looked okay, but generally they seemed very movie-ish...

The first Confed cruiser looked far to 'chunky' to me, too blocky - Confed capships tend to be much longer than they are wide. Most of the other stuff were very much non-WC, though I guess they'd be good for civilian ships.

Just my two cents...

Did anyone have a look at his other stuff? This is the sort of artwork I would have liked to do if I hadn't been traumatised by visual arts teachers... but that's another story. Anyway, his female character designs... does every lady in the gaming world have to be a near-naked warrior? All well and good for a fantasy universe but... ah, that's just me. I'll be quiet now.
 
Originally posted by Wedge009
Did anyone have a look at his other stuff? This is the sort of artwork I would have liked to do if I hadn't been traumatised by visual arts teachers... but that's another story. Anyway, his female character designs... does every lady in the gaming world have to be a near-naked warrior? All well and good for a fantasy universe but... ah, that's just me. I'll be quiet now.

I also looked through some of the character art. And yes, one of the unwritten rules of computer games is that female characters are half-dressed, at most. Of course, it gets violated from time to time (one of the most noteworthy probably being Fall-from-Grace, who doesn't let the fact that she's a succubus keep her from wearing a full bore, stylish ensemble, that leaves most everything to the imagination), but it appears more often then not.
Its also heavily prevalent in fantasy art, with females often wearing plate bikinis. One cartoon in an ancient issue of Dragon magazine had a woman dressed in one of those metal bikini ensembles, with a number of arrows embedded in the strategically positioned pieces, and was captioned with her comment, "Fortunately, I was wearing my armor..."
The rule seems to be females who can wipe the floor with the villians who attack the heroine's cheesecake pin-up modeling shoot.
 
Back
Top