Hmm that's pretty interesting Jim...Originally I didn't have a turret on the fighter, I increased the manueverability of the fighter but still it was pretty sluggish, I think I tested it out on one of the SO Missions where there are like 7-10 "Devil Rays" now after fighting these Devil Rays "they really like to tail you" so I added the turret based on the fact that sometimes it's tougher in the heavier more sluggish fighters to keep turning in the fight, So I actually mounted 2 particle cannons on the turret and that helped out a great deal....in not destroying the Devil Rays but keeping them off your back a little bit so that the objective that you have in the cockpit is a lil worry free. It is pretty heavily armed up front, so it's not a problem with taking things out but I'm keeping the fighter in the "Poor/Mediocre" maneuvering abilities catagory although armed to the teeth in moves like an Ox
Also in reference to the Turrets on the Broadsword, I have included manned and unmanned turrets....based on the new WC Arena game which I think are "All" automated but....there's no fun in a Broadsword if every turret in unmanned

, but it does have quite an armament up front (2 Plasma and 2 Tachyons) as referenced in WC Arena, but still slower than "*&%^"