VDU to you, too

OriginalPhoenix

Professor Emeritus
Greetings, all! Coming to you with a favor to ask. I am developing a new Web site, in which I will be using the VDU silhouettes of the various ships from WCP and WCSO, like this:

http://www.interimag.com/testing/tf16/images/1200_excalibur.gif

I have been able to capture and recreate clean versions of all of them EXCEPT three:

MURPHY-class destroyer
PLUNKETT-class artillery cruiser
Seahawk SWACS ship

If anyone might have, or be able to easily get screen caps for those three, I would be most appreciative (I really, REALLY, don't want to play through the games for these three shots). Just fire an email to me at kscholl@cavtel.net.

Many, many thanks!
 
Took this one (and posted) within five minutes. :)

swacs.jpg


Sadly I don't have SO...but...
 
" [Message] 69" ??? What's that?

Oh, and I played WCP for the first time with a Voodoo2 card, and when I played it on my new pc with a D3D card, the fire-cross-see-where-you-fire thingy is like- a box, so are some other things including the lense flare.

Why?

Zim
 
Graphic problems like Zim's

I have a Voodo5 and I encounter the same graphic problems like Zim with anti-aliasing turned on. Is there a way to solve this problem?
 
Originally posted by OriginalPhoenix
If anyone might have, or be able to easily get screen caps for those three, I would be most appreciative (I really, REALLY, don't want to play through the games for these three shots).

Hmmm, they are really easy to get without playng the game. They are stored in mat format (textures). Go to Thomas site ( http://tbruckner.esmartweb.com/ ) and look for the vdu catalogs at the tools page.
Or just open the correct mats with texconv (that you can find at Thomas site also). ;)
 
Re: Re: VDU to you, too

Originally posted by KillerWave


Hmmm, they are really easy to get without playng the game. They are stored in mat format (textures). Go to Thomas site ( http://tbruckner.esmartweb.com/ ) and look for the vdu catalogs at the tools page.
Or just open the correct mats with texconv (that you can find at Thomas site also). ;)
Thanks for the info, KW! But tell me, where ar ethe MAT files? I can't seem to find them in the game directories or on THomas' (excellent) site.
 
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