Maj.Striker said:
Your opinion surprises me, Quarto. I thought you understood legal precedent better than that.
As I understand it, Vivendi completely owns the intellectual property to Kings Quest, much like EA owns the IP to Wing Commander. These fans could not legally release their project without obtaining permission from Vivendi.
I believe you missed my point. Yes, Vivendi could easily stop them from publishing King's Quest IX: Silver Lining. But they couldn't stop them from publishing Silver Lining, even if it was filled with characters from previous King's Quest games. Therefore, the fans' "victory" is actually worthless - essentially, Vivendi has granted them permission to publish the game provided that they don't infringe Vivendi's copyrights. Such permission has no value, obviously, because you don't need Vivendi's permission to publish a game that doesn't infringe Vivendi's copyrights.
Why is this the case? Because you don't copyright characters, places, or anything like that - you copyright a particular
work. When you copyright a novel, you copyright the whole thing - the combination of plot, characters, settings, and writing style. Your copyright is violated if somebody steals this combination - but if somebody uses just one of those elements, you have virtually no case.
Essentially, Vivendi would have to prove that Silver Lining is blatantly derivative of their work. And this wouldn't be easy - King's Quest (any one of them) is just a very, very generic fantasy story told as an adventure game. The series is filled with characters and creatures from half a dozen different mythologies - in other words, the series itself consists mainly of derivative material. Needless to say, it's pretty hard to sue someone for copyright violation when the copyrighted material is primarily derived from other, public domain material.
As long as it was called King's Quest IX: Silver Lining, it was an open-and-shut case - the creators were
admitting to it being a derivative work, and furthermore claiming that it supercedes King's Quest VIII. However, when it's just called Silver Lining, Vivendi's case becomes much, much weaker. Vivendi would have a very hard time proving that their copyright was violated in the first place... and even if they succeeded, these guys could almost certainly argue that it's fair use, because their game is substantially different (new plot, new settings, new characters, new game engine, et cetera), and furthermore it's non-commercial (which, while it isn't the most important consideration in such cases, still counts for a lot). Finally, it doesn't in any way damage Vivendi's profits from the previous King's Quest games, nor would it damage Vivendi's profits from future titles.
In short, the fans are happy because they won a right that they already had.
Mind you, all this would be very different in the case of, say, Standoff. I very much doubt that Standoff would be defendable under fair use, because it's a mod - we're directly taking EA's property and modifying it for our use. And while it's all right to quote somebody's copyrighted work, we obviously go beyond quoting
.