So I bought a turret for my Centurion. I didn't integrate the turret patch yet, so it's just two lasers and a tractor beam, purely for experimental purposes.
1. Every time I switch to the turret view, my MFD is on "view target" mode. This mode is not very usefull, and I'd really like it to defualt to examine target mode, or better yet, have it be the mode that your cockpit MFD is set to when you switch.
2. In the original Privateer, I believe you aimed your turret by aiming your ship. I like the way it's done in the remake better, but what if I want to turn my ship? Can I do that from the turret view?
3. Turret AI seems screwy.
a) Turning on turret AI gives me a cross over a certain target, but often I see that that target is in front of me, and I have a rear turret. Does the turret stick to the target I assign it to even if there's no shot? If so, how do I un-assign a target so that the turret shoots at other ships?
b) I'm not entirely sure my turret is shooting at things on its own. If I turn on the AI, but don't assign it a specific target, it should fire at anything it can hit, right?
4. Was there a radar display in the original Privateer's turret view? I'm having huge problems locating the target since the FOV is restricted by the engines (but I like the engines).
5. Was there a shields/armor dispaly in the original Privateer's turret view? Sometimes I'm getting torn to pieces but I don't even know it.
6. There is quite a bit of lag moving to and from the turret view. I will play with my graphics settings to see if that reduces it, but for now it is annoying when you are jumping back and forth a lot.
1. Every time I switch to the turret view, my MFD is on "view target" mode. This mode is not very usefull, and I'd really like it to defualt to examine target mode, or better yet, have it be the mode that your cockpit MFD is set to when you switch.
2. In the original Privateer, I believe you aimed your turret by aiming your ship. I like the way it's done in the remake better, but what if I want to turn my ship? Can I do that from the turret view?
3. Turret AI seems screwy.
a) Turning on turret AI gives me a cross over a certain target, but often I see that that target is in front of me, and I have a rear turret. Does the turret stick to the target I assign it to even if there's no shot? If so, how do I un-assign a target so that the turret shoots at other ships?
b) I'm not entirely sure my turret is shooting at things on its own. If I turn on the AI, but don't assign it a specific target, it should fire at anything it can hit, right?
4. Was there a radar display in the original Privateer's turret view? I'm having huge problems locating the target since the FOV is restricted by the engines (but I like the engines).
5. Was there a shields/armor dispaly in the original Privateer's turret view? Sometimes I'm getting torn to pieces but I don't even know it.
6. There is quite a bit of lag moving to and from the turret view. I will play with my graphics settings to see if that reduces it, but for now it is annoying when you are jumping back and forth a lot.