Time travel in Privateer 2 is a great example of cultural... something.
British Version:
"The device carries a small synchronic temporal warp generator which at the point of detonation throws you marginally forward in time after the blast, giving you escape from the carnage... The Campaign for Real Time considered this weapon to be a breach of most time laws and lobbied against its legality, until one day, quite by accident, a rogue Nuke 'em landed on their offices during an annual general meeting."
American Version:
"Includes a small Synchronic Temporal Warp generator which protects your ship from the blast."
I have a strong desire to add a million Privateer 2 entries to the Wingkipedia /right now/...