The Hardest Missions!

I used to have a lot of difficulty with WCP--primiarily during the initial times I played it--on rookie setting trying to protect the Midway. But now nightmare only provides a good challenge. And SO is pathetic except on nightmare in a bomber.

But I guess the hardest mission would have to be the one where you have to go on a five-nav escort patrol around Midway taking out transports, capships and checking the relay station that you destroyed. This, though, was more difficult in the sense of keeping all the bombers alive--a real pain to do esp. on nightmare. (this is WCP I'm refering to of course)

Anyone notice that in SO defending the Cerberus is easier--primarily on the jump-in scrambles. They really boosted the wasps abilities and made the made the Mantas stupider for they rarely target the Cerberus.

I don't really remember much difficulty with any of the other games I've played (WC3 and 4). I have played a few missions in WC2 but that third mission is really painful--Standoff really did a good job of recreating the difficulty in protecting bombers (not as bad, but still super difficult).

On Standoff, I still have to say that UE is my favorite over Standoff. (obviously WC4 was my favorite WC)
 
Foxtrot said:
the T-Bomb run in wc3 ! thats the only mission in the wing commander games ive played that i havnt finished without cheats :(


Never did that one. I played through the PS-1 version of WC3 and it was a cutscene after you kill Thrakhath. Pretty neat cutscene, though now I feel slightly cheated...
 
Iceblade said:
I used to have a lot of difficulty with WCP--primiarily during the initial times I played it--on rookie setting trying to protect the Midway. But now nightmare only provides a good challenge. And SO is pathetic except on nightmare in a bomber.

But I guess the hardest mission would have to be the one where you have to go on a five-nav escort patrol around Midway taking out transports, capships and checking the relay station that you destroyed. This, though, was more difficult in the sense of keeping all the bombers alive--a real pain to do esp. on nightmare. (this is WCP I'm refering to of course)

Anyone notice that in SO defending the Cerberus is easier--primarily on the jump-in scrambles. They really boosted the wasps abilities and made the made the Mantas stupider for they rarely target the Cerberus.


I'm not so sure about the Mantas being stupider in SO. I've had to shoot down a lot more torpedoes in SO than I ever had to in Prophecy. Probably because the fighter compliment is a lot smaller and you don't have a huge Midway-class airwing defending the carrier.

I actually tried to blast straight through on burners instead of doing that circular route once in trying to rescue the transports Porter and Barkley. It automatically failed my mission when the cruiser came into visual range. So much for afterburning my way through...

Another difficult mission is the two-part "defanging" of the Tiamat dreadnaught. Those damn fighters are EVERYWHERE, and maneuverability in a Devastator is a joke. By the end of this mission (after usually dying a few times and having to defang all over again with the Vampire before going back to the Devastator), that ship is usually lucky to be in one piece, and getting pounced on by at leave five fighters before the Devil Ray even gets there sucks as well.
 
Lt.Death100 said:
The T-bomb run shouldn't be hard unless you don't activate your cloak.
but if u activate ur cloak then how can you kill thratrak ? one can jump into the nav where the prince is uncloaked else there will be an endless wave of heavy fighters.
wait ! can we use the cloak multiple times ???? :eek:
 
Foxtrot said:
wait ! can we use the cloak multiple times ???? :eek:

Yes. The cloack counter is reset every time you enter or leave a planet surface. Just like your power settings are resetted...
I am not 100% sure if this was intended or is a bug, but its the way most of us finished the mission. Not that it is much harder if you just Afterburn the whole way.
 
DangerousCook said:
I think the Ella mission is definitely up there. In a Dragon it's pie, but with let's say a Banshee or Bearcat on Hard, you will definitely lose your wingman (Maniac usually lasts longest) and you will also probably die, haha. I really don't enjoy plinking away at Hellcat tail for 2 minutes each...

I like the Bearcat, I thought the mission was VERY easy in that fighter...
 
Iceyl86 said:
I like the Bearcat, I thought the mission was VERY easy in that fighter...
Well, the Bearcat was considered pretty average. The auto-tracking guns don't help much without convergence.:)
 
cff said:
My biggest nightmare missions are still in SM1. #2 is the first sighting of the Sivar. Too many Jalthis there. Guess what #1 could be... You fly a Raptor. Against Rapiers...
Agreed on #1... did you fly all nav points? 4 Navs full of cats PLUS the Exeter and Rapiers in between... **ouch** (on this occasion, how was that phrase about "think of it as having a WIDE target selection" I heard somewhere???) Think i beat it one or two times - while trying certainly 20+ times, and in one finish (so 50% or 100% of finished) I lost Spirit.
Didn't play the 2nd addon much, though... and I never really figured out the Armada gauntlet. So I can't say much on these.

Oh, and about your Jalthis... what's the problem? They'd been fine targets to me ;) (back then at least) .
 
Having never played through SO, I'm currently having a hell of a problem taking down the Mantas in Ella 3.
 
Other than Kurasawa 2, two missions come to mind. The second mission of SM2 is a patrol in Hornets, and the last nav point has a ton of Jalthi and 3 Fralthi. Halcyon tells you not to take them down, but I managed to do it anyway after about a dozen tries. I remember hearing the failure music and Halcyon complaining after the mission, and saying to myself, "What the heck?" I don't think it affects the overall campaign, though.

The other one is Corsair 6 in SM2, where you fight like 30 ships in a Rapier. They're separated into waves of 2-4 ships apiece, but you've got to defend the Claw at the last nav point against two waves of ships. At that point, though, you're running on fumes with no missiles; a very frustrating mission.
 
MavS said:
Oh, and about your Jalthis... what's the problem? They'd been fine targets to me ;) (back then at least) .

Their number. There are 7-8 of them IIRC and your wingman will have to go. You are right in that Jalthis are 'weak'. But it only needs one expremely small mistake with that many of them and a stray shot will hit you. And considering the gun loadout that is usually pretty much the end. Also IIRC your AB fuel is quite an issue as well.
 
Does nobody remember the first time they came accross the "skipper missiles" in WC3? I could never save my own cap ship, back when WC3 first came out and I had to afterburn like crazy to catch those things, and if the Kilrathi had time to fire more than one... I never stood a chance.

Then it just became "lock>attack my target" and I took out the cap ship. :~~~: But man, the first time I came to the skippers, I didn't know what to do!

Nu
 
I really hated the mission in WC2 where you encounter Kur Humankiller, that kilrathi ace badass...he and his wingmen succeeded in blowing up hobbes almost everytime I played this mission...the only way was a quick 1on1 with kur and then killing his mates 1 by ...but even for that I had to play some hours...
 
There's a mission in the Circe system in WC4 that I remember was tough for me. It's like a search and destroy mission where you take on Razors and T-bolts for a while and then have to take out a Destroyer and Excaliburs, there is just a lot of dogfighting involved... I don't remember it too well, but does anyone know the mission I'm talking about?
 
NuAngel said:
Does nobody remember the first time they came accross the "skipper missiles" in WC3? I could never save my own cap ship, back when WC3 first came out and I had to afterburn like crazy to catch those things, and if the Kilrathi had time to fire more than one... I never stood a chance.

Then it just became "lock>attack my target" and I took out the cap ship. :~~~: But man, the first time I came to the skippers, I didn't know what to do!

Nu

I know exactly what you mean. I loathed chasing those skippers.
 
The final storyline mission in Privateer against that drone. If the drone wasn't trying to pound on me, the Confed fleet was trying to pound the drone through me.
 
Death said:
Of the pre-FMV games, Kurasawa 2 (the dreaded "Ralari rescue"), easily. Someone must have switched out that destroyer's armor with paper mache, with how easily that Ralari goes down to Gratha guns. Not detouring around the roid field gets you the fun of tangling with Salthis in the rocks, but even cheating by manually flying around the asteroids you're not given the easiest of tasks.

For the FMV games, there's a few tough ones, but I think "Outrun Ella" is probably one of the bigger pains in the ass, especially if you don't fly the munchkinmobile (Dragon).

None of the rest really stick out in my mind at the moment.

That is a hard mission, but not an important one. I think the last mission in WC2 SO1 is hard, where you have to fight two Fralthras and Gothris. Also, the Sol System mission in WC3, where you fight an endless wave of fighters and capships.
 
The Sol System mission is literally unbeatable--the waves NEVER end, so fight to your heart's content and then watch the losing ending when you finally do blow up.
 
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