The fighters that you'd have liked to have stayed longer

-danr-

Vice Admiral
We all have things about the Wing Commander universe we'd like to change to suit our own interpretation of the story, something I've always wanted to alter is the ships that appear throughout the main series. Origin kept some ships when each sequel came around, but on the whole, each new installment brought lots of new hardware - important from a design point a view, after all, fans wanted new stuff to play with, it sells.

But nevertheless, in my ideal Wing Commander series, here's the Confed lineup...I'll deal with Kilrathi ships in another post.

I haven't included ships from Armada or Priv here because none of them really inspired me (although I guess the Stiletto could have crept in somewhere)

Keeping WC1 ships the same:
- Hornet
- Scimitar
- Raptor
- Rapier

Although I hated flying the Dralthi, I definitely would keep her in the SM2 campaign. So far so good, Origin.

I didn't mind the WC2 lineup either, although I would have reintroduced a number of WC1 Kilrathi ships - like I said, I'll post again further down this thread.

- Hornet (Instead of Ferret, never got that ship at all)
- Rapier
- Epee
- Sabre
- Morningstar
- Broadsword

- Crossbow (Grudgingly, as it's kinda pointless next to the Broadsword)

Now WC3 is where I'd change the most, simply because the clean break in shiptypes didn't feel good for continuity

- Rapier (Instead of Hellcat)
- Arrow
- Thunderbolt
- Excalibur

- Broadsword (Instead of Longbow, or if it's too big for the Victory, at least bring back in the 'new' Crossbow, anything but another new bomber.)

There's no room for the Epee here, as the Arrow seems a competent enough light fighter, still though, would be nice to see her back.

WC4's ships pleased me greatly, I wouldn't change any of the Confed stuff except perhaps continuing with the Rapier instead of the Hellcat V.

On the UBW side - I'd include the Sabre and Scimitar, doing away with the Vindicator altogether. I think long-time fans would love to fly the Scim against the Exalibur.

A new generation in Prophecy seems like a good idea, wish we'd seen more of the Thunderbolt and Excalibur (especially as the Excal wouldnt have been ancient by WC standards)

Right then, what would your lineups look like?
 
The difference between WC2 and WC3 is obviously due to the huge change in the game engine. There's no real problem with continuity, though.

Too, the Ferret was a fine starting ship, and it'd be hard to justify having two ships from WC1 especially if the player has to wait until his/her third ship before experiencing something new.
 
I always wanted to see the Armada Banshee fighter to make another appearance. That was by far the most "useful" ship in the game and might be my favorite WC fighter in a lot of ways.

I'd also like a shot at one of the Kilrathi asteroid fighters. There could be fun in that.
 
Now WC3 is where I'd change the most, simply because the clean break in shiptypes didn't feel good for continuity

A difficult concept for people to grasp in 1994-96 was that only the Excalibur in WC3 was "new." We see most of the Victory's fighter lineup flying 15 years earlier in Wing Commander Academy, so ships like WC1's Rapier II are actually newer.

Armada also provided an important 'bridge' between WC2 and WC3. It carried over the Wraith from the WC2-engined Academy (and Privateer's Gladius!) and introduced the Arrow which was carried into WC3. There was similar bridging on the Kilrathi side.

And then we see an entire lineup of classic ships in Arena - Arrows, Rapier IIs and Broadswords still flying in the 28th century. Also see the WC4 novel for your UBW-flown Scimitars and such. So continuity-wise, I think they've done a great job cross-polinating the fighters across the different eras.

If we're talking about wish lists, I'd have also liked to see more Armada ships later on. The Wraith and Kor-larh would make nice cameo ships in a future set game. Broadswords are also always fun. The Centurion and Gothri would have made magnificent expansion ships for Arena. Seeing a couple Privateer 2 ships pop up again would be cool.
 
I didn't necessarily want to fly the same fighters over and over again, but it did bug me that I couldn't at least see a few of the old fighters in the new games.
 
I think I would have done things slightly differently for you...

WC1 ships:
- Hornet
- Scimitar
- Raptor
- Rapier
- Hellcat V or Arrow

Probably most likely the arrow. Or both, and just replace the scim by secret missions 1 as she was due to retire anyway. These two fighters are considered to be somewhat older craft... thus they should appear in my opinion.

Personally... the dralthi would have been removed, I'd rather fly the salthi or something to that effect.



- Ferret (Sorry, I love this ship. As much as I like the Hornet, I don't think it has a place here.)
- Rapier
- Raptor (possibly early on, or later say when the Concordia needs replacements.)
- Sabre
- Morningstar
- Broadsword

I would not include the Crossbow. Perhaps use the Raptor as sort of a test bed for new weapons.

Ah yes, WC3...

- Rapier (Instead of Hellcat) I agree. The kilrathi continued to keep the Dralthi, why not Confed do some updating to the Rapier design?
- Arrow (As a reappearance from WC1)
- Thunderbolt
- Excalibur

- Gladius... sorry, i liked it better then the Longbow and I do think the old Broadsword would have been too big.

There's no room for the Epee period! I hate that ship.

In WC4... no I would have done the same, replace the old Hellcat with the Rapier, but I would have also switched the Longbow with the Gladius again.

On the UBW side - I'd and Scimitar as well... You would scrub out the Vin!? She was the best the BW had. Plus the Sabre was still a strong ship in Confed, so I wouldn't add it. Yes to the Scim, not to the Sabre
 
How thoroughly are we able to mess with canon / the designs of the ships / stuff like that in this?
Cause if we are REALLY able to mess with things... I do have a writeup....

The WC1 Fighters... lets see. I'd change the Arrow to the wc1 fighter, make it some kind of crappy, not heinously fast, two laser version. That is written up as an OLD fighter, it could've been in WC1. The problem with the design on the hornet is the SCALE, and those HUGE GUNS way out there. The Arrow wouldn't have these problems, and is already known as being an "old" fighter.
The Scimitar -- it exists for two reasons: 1. be cheap, 2. be medium carrier based fighter. It's okay for there to be a REALLY CRAPPY fighter early in the setting, really. It just needs to be replaced *as soon as possible*.
The Raptor -- Yes, it's actually OKAY for a heavy fighter/bomber like this to exist, pre-phase shields making it completely obsolete for being a bomber.
The early variant Rapiers -- I actually really like these. A good space superiority fighter is GREAT, really.

Wing Commander 2 / Privateer Era
Ferret: To me, the ferret is the basis for the end all, do all, light fighter in Wing Commander. Going all the way up through Prophecy and beyond, I seriously don't see any reason that any light fighter couldn't have instead been a "lets upgrade the ferret again!" option. The only thing I would do would be to give it three laser cannons rather than two mass driver cannons. Or maybe two lasers and a photon. Or two photon cannons. Whatever -- as long as the blast goes far and quickly, and doesn't drain too much energy, it'd work great. Full of dumbfire rockets, with 3 photon cannons, and improved avionics, this thing could SERIOUSLY hold its own in SO timeline. Really. I consider it a better base for a fighter than the Black Piranha. In fact, there is only ONE fighter that I could find on humanity's side that I could POSSIBLY see as EQUALLING the Ferret. And that is whatever theoretical, non civilian, upgraded military version of the Demon might exist somewhere. That fighter also does what every light fighter should do -- be small, fast, hit hard, and be hard to hit.

Epee and Stiletto: Basically, I could see these as two different company's FAILURES to make a fighter that is better at being a light fighter than simply 'upgrading the Ferret'. I'd say that canonically, the existence of one, MAYBE two fighters where people tried to make better versions of the ferret, and failed, is okay to exist. Then the lessons learned with these fighters can be used to *make the ferret better*. The stiletto was too big and easy to hit, and did I mention that the guns shot fires too slowly for a dogfighter, and the Epee didn't have the reactor or the armor needed... again, just putting 3 lasers on a Ferret with improved avionics, and it can do everything an Epee can do, only better.

Gladius: to me, this fills the role of the Scimitar: Being cheap, being able to do ALMOST anything except jump, can be outfitted for a ton of missions, is okay in the hands of newbies, and did I mention its cheap? I would've been happy to start out with a Gladius in WC2, before upgrading to 'better' fighters. The thing can dogfight okay, it can carry a torpedo, the only thing it CANT do well is jump! This should totally be a really really common fighter, ALL OVER.

New version of Rapier II: Hallelujah, we have found the main medium, good price to performance ratio, Space Superiority fighter for the next like, 30 years! The newer rapier is just THAT GOOD. With improved avionics and shields, it could totally keep up with even Nephilim ships quite well; there really isn't any need to fund hellcats or Tigersharks when you already have Rapier IIs. Besides, you have the gladius as the 'cheap, jack of all trades' fighter. Its WAYYY better than the Hellcat. The only time you would RETIRE the Rapier II is if, at some point in, i dunno, the Nephilim Conflict, that they pull out the old Wraith design and update it to be the latest and greatest Space Superiority Fighter.

Saber, Strike Sabre, and Morningstar

These ships are all GREAT. They can jump, dogfight, have a good gun loadout, good armor, great shields, strike capability, good maneuverability. They should've stuck with the Morningstar, worked through the damn jump problems (seriously in a few years EVERYTHING has a jump drive!), and used that as the 'go to, high quality, can jump, can strike, heavy strike fighter' until light torpedoes were invented! I mean, LOOK at the Morningstar. It's basically an updated Strike Sabre -- the two ships are REALLY similar, and were probably made by the same company... yes, they should've upgrade to the Morningstar as soon as the kinks were worked out, and they could've KEPT the Morningstar, and be able to salvage tons of Sabre parts for it, instead of the Thunderbolt!

Broadsword: This is the main, dedicated 'if you have a huuuge hangar, and you want to have something somewhat mobile that carries torpedoes, you use this'. To me, THIS is basically a perfect ship. I think they should use this as much as possible, SUPPLEMENTING it with more 'advanced' bombers as need be.

Crossbow: 'Like a broadsword, but can go in a SMALLER HANGAR.' That is all that you need to know -- its not a superbomber, really, its only use is 'when you don't have room for a broadsword', which it does just fine. This gets a pass, because sometimes, you need a SHORT bomber, which this does just fine. The earliest THIS should be replaced is the Shrike, which does the 'squat bomber' REALLY well. I would've loved to have had a chance to fly this in wing commander 3 and 4! It was MADE for a short small carrier like the Durango! Really! Look at the stats of the Crossbow vs the Avenger -- I would rather've had some update on the Crossbow that acts and flies kind of like the Avenger on the Durango! that would've been awesome!

Armada/WC3 Era:

Phantom and Banshee: ...why do these things exist? They are so weird, and Armada's weird take on how things in the wing commander universe work seems to be so... arbitrary. As it is, there are only a few things in Armada-verse that SEEM to fit the way the rest of the universe is set up, and I don't consider these two of them.

Wraith: Great ship, but not actually so much better than the Morningstar to make the case for it to exist...until the Nephilim come. It's lots better than the Rapier II though, so I can see them designing it and putting it on the backburner until Prophecy era as "too expensive", but by that point, they have need for a *medium* scale supership that can go, in numbers, on smaller vessels. Yes, it's stats are so good that it can definitely hold its own with its Prophecy counterpart, the Panther. An updated version of this could totally have replaced the Panther in Prophecy, and wouldn't require 'from scratch' design work, too.. that should've been when the damn thing FINALLY sees production. I really like this better than even the Black Panther... REALLY!

Hellcat: Should NOT exist. Everything it can do, the Gladius and a recent version of the Rapier II can do better. PERIOD.

Longbow: I like this better than the Broadsword for one thing, and ONE THING only: it has an afterburner. If you figure out how to put an afterburner on a Broadsword, this really doesn't have a reason to be any better than a Broadsword. But if, for whatever engineering reason or whatever, it is REALLY HARD to put an afterburner on a broadsword, and EASY to put it on the longbow? Than the Broadsword is retired right then and there! If that is NOT the case, than they are equal, until one particular thing happens: the development of a bomber scale reactor and a particular gun that requires a particular shape for a ship. You know what I'm talking about -- even IF it becomes possible to put afterburners on Broadswords, this ship having roughly the correct shape to put a particular massive gun on WOULD put the nail in the coffin of the Broadsword. The minute that there is a longbow variant whose ONLY job is to carry it and torpedoes... that's when Broadsword is totally obsolete, just like the Raptor! Seriously, look at the size and mass of the longbow vs Broadsword vs Devastator, and how the Longbow was engineered to have LOTS of room to carry torpedoes. It should be EASY to reengineer the damn thing to carry that gun...

Excalibur. I love this ship, especially because it has a reason to exist its a heavy fighter that is jump capable, not necessarily torpedo capable, but MADE for the reverse engineered cloaking devices. This thing should totally exist for special forces, and be used for special forces purposes quite often! SO posited it as a 'weaker' fighter than what you were flying when you rescued them, but that totally isn't fair to its capabilities. Weird variants of this with a new, weird reactor should've taken the place of the Lances...

WCIV Era

Bearcat. I like this one, it definitely has a reason to exist! This is the "we use the things we learned in the Excalibur program to make a non strike heavy fighter, stealing the basic form from the Centurion". This is a GREAT heavy fighter, and I can totally see this and Morningstars working together as the heavy fighter and the heavy strike fighters well into the Nephilim conflict. Too bad about that gun placement, but I am *sure* by the time Prophecy rolled around, they could have fixed it. To me, with a fixed gun loadout, this could be a better ship than the Vampire, even the Black Vampire! Especially when they got those light torpedoes to fit on everything, THIS should be the main heavy fighter you play with all the way through Prophecy and SO! Really! When those light torpedoes come out, its finally time to retire the Morningstar in favor of a Bearcat variant -- if you can fix the gun placement, its THAT GOOD.

Banshee: I like it. I like it a lot. The only problem is, it could be completely replaced with an upgraded / licensed version of the Demon, which has a place in the setting more than these WEIRD arbitrary ships, really. Border Worlds should be getting the SCRAPS of confed, not weird ships of their own... I would've LOVED to see what Pliers could do with some old military specced Demons!

Vindicator: Yea, its okay, kinda like the Hellcat, kinda not... uhm, but shouldn't the Border Worlds be using the "cheap, just okay" fighter that has already been established though? Namely the Gladius?

Avenger: Like previously noted, I would've LOVED to fly some upgraded version of the Crossbow in WCIV, because its generally assumed that PREVIOUSLY in the 'main' games of WCII and WCIII, you were generally flying on a BIG HUGE carrier -- putting one of the established 'little' bombers in this short carrier is a no brainer, and if anyone could've gotten afterburners on the thing and tweaked the engines and lowered the mass without lowering its survivability, and improved the gun loadout, its Pliers. Totally! Seeing what someone creative could do with an older bomber with lots of hard work, and a few decades of technological scraps would have been AWESOME.

Dragon / Lance: Ugh. Way too hardcore, totally out of capability with everything else in canon even DECADES after it came out, this seems like a far too arbitrary ship to even EXIST in the setting, and after WC4, they seem to have ignored it completely! WC4 should have used an updated version of the Excalibur for this sort of work, what with the cloaking and the weird gun loadout and everything. The EXCALIBUR was supposed to be the spec ops ship, I'm sure they could've put some weird expensive reactor that was later shown to cause cancer or something so they stopped using it on spec ops Excaliburs, right?

Prophecy/SO

Piranha: Not needed with upgraded Ferrets and Demons
Tigershark: Not needed with upgraded Rapiers

Wasp: Okay. This can totally exist. Very much a specialist fighter, this does something that no other fighter does, and because of that, its GREAT.

Panther: Not needed with upgraded Wraith
Vampire: Not needed with upgraded Excaliburs and Bearcats

Shrike: Okay, yea, I can see this as being possibly better than even the most tricked out Crossbow. Its a good bomber, it has a lot more miniaturized than the Crossbow did... and can for SURE have afterburners. Though, who knows what a modified crossbow might be capable of by this era? It really is hard to say -- its possible that a fully upgraded Crossbow could be JUST AS GOOD as a SO Black Shrike, and, due to different materials having about as much mass. If that *IS* the case, than there isn't any reason to upgrade beyond the Crossbow.

Devastator: They could totally have just put that gun on a longbow. Seriously.

TL;DR version:

Light fighter:
Basically... Ferret > all light fighters, if you presume that someone somewhere put 3 photon cannons and better avionics on the thing. The Demon, with four lasers or something, could be a good 'alternate', to the latest version of the Ferret.

Medium Fighter:
Wraith > Rapier II > all other medium fighters. This would be, to me, the best medium pure dogfighter class in the games. Even the SO Black Panther wouldn't necessarily be greater than an updated Wraith... and Rapier II variants and upgrades could last until the Wraith was REALLY needed.

Cheap do-all fighter:
Gladius > Scimitar. Gladius is used because they are cheap and soooo versatile, but they are never 'the best'. Weird Gladius variants should be popping up all over, it should basically the AK-47 of Wing Commander.

Heavy Fighter:
Excalibur (with cloak) > Bearcat > all other heavy non strike (non torpedo) fighters. The Bearcat is simply a cheaper, non special forces equivalent to an Excalibur, to me. If by Prophecy they can give a Bearcat Light Torpedoes AND jump capability, AND centerfire guns, then it can basically be the main non special forces heavy fighter for the entirety of confed!

Heavy Strike Fighter with Jump:
Excalibur with the new light torpedos and cloak > Bearcat with the new Light Torpedos (assuming jump by Prophecy timeline) > Morningstar > Strike Sabre
Not too much to say here, other than Morningstar should've had a VERY VERY long run as your 'heavy, high end, do-all, go to super strike fighter', until miniaturization allowed Excaliburs and Bearcats to carry light torpedoes, letting the damn things finally retire.

Light Bomber
Shrike ?>? Avenger ?>? Crossbow: Its sooo hard to figure out if the smaller, lighter bombers can scale or not. It's completely possible that Crossbows, if upgraded sufficiently, could have almost the exact same combat stats as the Shrike, or the Avenger. If thats the case, than one 'light' bomber could've done for Border Worlds AND Confed throughout both wars!

Heavy Bomber
Longbow with that big cannon > Broadsword > Everything else. Not a lot to say here. Broadsword doesn't have the shape for the gun, Longbow has afterburner before broadsword. If a Longbow and a Broadsword with afterburner were put next to each other, they'd be about the same... its the fact that Longbow has the shape for that gun that would retire the broadsword.
 
ACK Can't edit my post! So the categories are, by the end of SO, something like:

Dedicated Point Defense Interceptor - Wasp
Light Fighter - Ferret (maybe Demon)
Low Cost All Purpose Strike Fighter - Gladius
Medium Space Superiority Fighter - Wraith
Heavy Space Superiority / Strike fighter: Bearcat
Heavy 'Special Operations' Space Superiority / Strike Fighter: Excalibur
Light Bomber: Crossbow (Maybe Shrike)
Heavy Bomber: Longbow

Thoughts?
 
You know, we picked out a lineup of all belove classic ships for Arena... and nobody anywhere cared.

The lesson to me there was that Origin was absolutely right--people buy a new game to fly cool new spaceships, not the same ones again to preserve some sense of history.
 
The lesson to me there was that Origin was absolutely right--people buy a new game to fly cool new spaceships, not the same ones again to preserve some sense of history.
Yep. And the "middle ground" they had most of the time was pretty perfect - having one or two fighters from the previous game and a bunch of new stuff worked great.
 
Well, as near as near as I can tell, my list would have a 'about half and half' new and old for each game...

Wing Commander & Secret Missions 1/2:

Arrow
Scimitar
Raptor
Rapier II

New Fighters: 4/4

Wing Commander II:

Ferret
Epee Or Stiletto
Rapier II
Strike Sabre
Broadsword

New Fighters: 4/5

Special Operations 1/2:
Ferret
Strike Sabre
Morningstar
Rapier II
Broadsword
Crossbow

New Fighters: 2/5

Armada:
Ferret
Gladius
Morningstar
Crossbow
Wraith
Rapier II

New Fighters: 3/6

Wing Commander III:

Ferret
Morningstar
Rapier II
Gladius (don't get to fly, shown in the background, you get nice ships instead)
Longbow
Excalibur

New Fighters: 2/5

Wing Commander IV:
Ferret (this is the ship that is scrapped for parts...)
Rapier II (confed & bw both fly this)
Morningstar (dont get to fly this one)
Longbow (don't get to fly this one)
Gladius
Demon
Excalibur
Bearcat
Crossbow

New Fighters: 2/6
New Fighters if you haven't played Armada or Special Operations: 4/6

Wing Commander Prophecy/ Prophecy SO:
Ferret or Demon
Rapier II
Wraith
Bearcat
Excalibur
Shrike
Longbow
Wasp

New Fighters: 2/8
New Fighters if you haven't played Armada: 3/8

See? Each new game has about 2-3 new fighters in it... wouldn't that be enough?
 
I would've preferred new versions of old fighters more often, like WC2 Rapier (despite that particular ship being so bad).

I like Ferret, it's a mix of good things of Hornet and Scimitar and it's also different anough from all other WC1/2 ships (well except Epee maybe, but at least it's very different as enemy).
 
I would've preferred new versions of old fighters more often, like WC2 Rapier (despite that particular ship being so bad).

I like Ferret, it's a mix of good things of Hornet and Scimitar and it's also different anough from all other WC1/2 ships (well except Epee maybe, but at least it's very different as enemy).

Rapier bad? I'm pretty sure the Rapier II had better maneuverability than the Hellcat, Avenger, Gladius, Phantom, and Tigershark... and 2 lasers / 2 particle cannons isnt a BAD loadout at all...
 
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